CTF Safehouse: A capture the flag map (NEED TESTERS) 2015-09-08

-My first map. I intend this to be just released, but it won't be updated.

  1. Tuaam

    Tuaam L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    190
    The Safehouse Megathread! If you find errors, then please comment!
     
    Last edited: Aug 9, 2015
  2. Uncuepa

    aa Uncuepa

    Messages:
    777
    Positive Ratings:
    1,030
    Welcome to the site. I can see you're enthusiastic about mapping, but I suggest taking a look around the site and learning how we operate. You mentioned your map being ctf 3 times in the title. Also, we have organised testing so demanding a test wont get you anywhere.
     
  3. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    836
    Hi, there.

    There are at least two other maps that use the name ctf_warehouse. You might want to consider changing yours.

    http://tf2.gamebanana.com/maps/52994
    http://tf2.gamebanana.com/maps/143414

    The quickest way to get your map tested is to join the TF2maps.net Steam group chat room and ask about an impromptu testing session. Be advised, though, that at the moment we have testing sessions for the recent 72hr mapping competition, that takes place on the Monday, Wednesday and Friday of each week, so you may not be able to have your map tested at a convenient time. It's more important right now to keep an eye on any possible testing opportunities, so do join the chat and ask about an impromptu (imp).

    Thanks,

    Matty
     
  4. Tuaam

    Tuaam L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    190
    Alright, I changed the map name.
     
  5. LeNitrous

    LeNitrous L2: Junior Member

    Messages:
    57
    Positive Ratings:
    10
    Why do I get the feeling it is similar to a Half-Life Deathmatch map?
     
  6. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    911
    Positive Ratings:
    1,474
    From the screenshot it looks like your map's scale is pretty good, but having that many props in such a small space looks awful and distracts the player.

    It does have a bit of a black mesa vibe now that i think about it
     
  7. Tuaam

    Tuaam L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    190
    I might want to fix the placement for props, you're right. I did get the Idea from a sequence from Half - Life where you had to dodge a number of assassins in a massive warehouse. I then thought that it would fit the theme to have this "Abandoned" warehouse feel.
     
  8. Tuaam

    Tuaam L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    190
    Big Update!!! Fixed many of the bugs play testers on the EU server were complaining about.

    Download now!
     
  9. Vel0city

    aa Vel0city func_fish

    Messages:
    1,931
    Positive Ratings:
    1,540
    We gonna need more screenshots than just that room. Also, please be specific with what you changed in the new version.
     
  10. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,248
    Positive Ratings:
    1,013
    CTF maps use the map timer by default. Since you ran the map via console there's no time limit.
     
  11. Tuaam

    Tuaam L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    190
    What about the layout?