Rustbucket

CP Rustbucket A15

FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
FlyingEngineer updated Rustbucket with a new update entry:

Alpha 4!

Changes:
Added another route (conveniently blocks a sightline)
Replaced B with a new B heavily inspired from B from my 4th map, Depart.
Added B-fore B (Lobby before B)
Changed B-C routes to make it less campy
Hopefully B is better than before.
Made a better teleport from B Forward Spawn to C Final Spawn (originally used a kill trigger and force respawn)

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FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
FlyingEngineer updated Rustbucket with a new update entry:

Alpha 4A is...

...insignificant.
Here's the few changes:
More cover near A
More barriers at cliff from BLU spawn to A
Made BLU Spawn time somewhat faster when B is capped
Added more ammo at B
Raised a part of C to be out of a sightline
That's all!
Make sure to point out every mistake so the next version is A5 and not A4B

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FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
FlyingEngineer updated Rustbucket with a new update entry:

Alpha 6! (New Milestone)

Finally, after 6 failed maps (Overclock, Terminal, Depart, Gravel Creek, Disused, Reboot)
WE have a map that reached Alpha 6!!!!!
Anyway here are the changes:
Some more cover at B
Health and ammo added/moved
Initial low ground BLU route width increased to allow for easier navigation/airblast nerfing
New displacements at pre-A (more displacements will be added for A7/A6A)
Hopefully another good map test, maybe I need to do two tests per version to increase feedback
Have Fun! (Also yay A6)

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FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
FlyingEngineer updated Rustbucket with a new update entry:

Alpha 9

Changelog:
Simplified C
-Removed the Catwalk above one of BLU's entry routes
Changed BC Connector
-Added Lobby
Changed AB Connector
-Decreased the Size
Simplified A
Removed an unused route

I'll probably have to remake the map from the beginning to fix displacement issues and other unforseen consequences of editing a decompiled version instead of the original. (The original got deleted from a hard drive failure)

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FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
FlyingEngineer updated Rustbucket with a new update entry:

Is this really a major Update? The layout hasn't even been changed!

I made BLU move the forward spawn to A after A is capped.
Other Changes:
Decreased RED respawn time for defending B
Less ammo around B
More displacements
I think the major changes won't come for a while, but we'll see!
(I predict after this update 500 bugs will be found in the playtest)
Have fun! (and hopefully we can get into beta?)

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FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
FlyingEngineer updated Rustbucket with a new update entry:

Why this is named A12, this is just A11A!!!

Naming convention got thrown right out the window
Changelog:
Removed A Cavern, it split A into two arenas and was unfun to play in
Opened up A Wall to re-add a route into A and reduce cover
Added a barrier on A Overlook (The overland section that leads into AB Connector) To prevent snipers from locking down Blu's route into A
Added a one-way door at the building connecting AB Connector to A to prevent major flanking through it
Hopefully this works, and have fun

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FlyingEngineer

L2: Junior Member
Feb 13, 2021
57
2
FlyingEngineer updated Rustbucket with a new update entry:

Very Lazy Barebones Update #13

Changelog:
All displacements removed
A Cliffside rebuilt
Moved BLU forward spawn slightly
New Areas
Cavern 2.0:
-Connected to the rest of the cliffside
-Connects to former BLU forward spawn
BLU Spawn (first)
-New 3rd exit on the top of a tower
Cliffside
-shorter distance between BLU spawn and A
-Lobby area
-High ground inside the cliff
This will probably not play well, but that's why we iterate

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