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KotH Russet A13a

KotH map, no potatoes yet sadly

  1. Squablo

    Squablo L1: Registered

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    Russet - KotH map that takes place in a sunny farmland setting

    This is a map I decided to make after seeing how ugly the middle of Idaho is in the summer. Unfortunately, it currently has a disappointing lack of any and all potatoes. Plz forgive.
     
  2. Squablo

    Squablo L1: Registered

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  3. Squablo

    Squablo L1: Registered

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  4. Squablo

    Squablo L1: Registered

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    Thank you for the feedback today!
    This update increases the light, raises some of the ceilings, widens the corridors, expands the doors, and does a number of smaller fixes.

    Read the rest of this update entry...
     
  5. Squablo

    Squablo L1: Registered

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  6. Squablo

    Squablo L1: Registered

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    -Separated middle courtyard into 2 rooms

    -Made spawn courtyard larger

    -Made spawnroom higher to prevent spawncamping

    -Cut some sightlines

    -Changed right hallway from spawn to 2nd court, also added health

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  7. Heroriks

    Heroriks L2: Junior Member

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    Here is my feedback on the map - the spawnroom is super tight and small, not a fan of these slopes - Screenshot_417.png , the layout feels like viaduct with slight changes.
     
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  8. Squablo

    Squablo L1: Registered

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    Made spawn rooms larger

    Removed pickups from spawn courtyard

    Removed health from crate stacks

    Moved ammo and added health to left barn exit

    Covered point to make bombing harder

    Still no potatoes

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  9. Squablo

    Squablo L1: Registered

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    -Made the center hallway from spawn to barn a room as well as the left hallway from barn to mid.

    -Adjusted pickups

    -Removed point-cover thing

    -Made spawn room larger.

    -Still no potatoes.

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  10. Squablo

    Squablo L1: Registered

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    -changed barn rooms to include more cover and (hopefully) more flanking opportunities

    -made ramp to battlements less steep

    -messed around with clipping

    -Took away health from some rooms in barn, made health in side houses small instead of medium.

    -textured central shacks and towers. I will probably end up regretting this decision as I likely will have to change them around every so often.

    -there are still no potatoes

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  11. Squablo

    Squablo L1: Registered

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    -(hopefully) fixed some major sightline issues

    -Edited chain link barrier, no longer pushes you off. Instead, all of it is blocked off vertically except for a section steep enough you can't stand on it.

    -Tried to make it more clear what you can and can't jump over

    -Took some cover away from the point

    -Patched some intentional but ugly holes

    -made hay ground into a displacement. Technically.

    -made spectator cam have more FOV

    -Redid cap of Blu tower because hammer decided it was invalid for some reason

    -Didn't add potatoes.

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  12. Squablo

    Squablo L1: Registered

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  13. Kobolite

    aa Kobolite One of the few dutch people here!

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  14. Squablo

    Squablo L1: Registered

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    ...soon...
    ...maybe.
     
  15. Squablo

    Squablo L1: Registered

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    Probably not very soon. I'm waiting to do so until the map is relatively stable. Any detailing I've done so far is probably gonna be scrapped later on as things change around - I just got bored and decided to do a bit of detailing I'll probably get rid of.
     
  16. Squablo

    Squablo L1: Registered

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    -Reduced capture time significantly

    -Expanded capture zone

    -Opened up all the walls on the side tower

    -Simplified side towers to put more attention to center

    -Made boxes near point more ramp-like

    -Redid wall/roof thickness in some areas

    -Notably did not add potatoes

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  17. Squablo

    Squablo L1: Registered

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    -Added more health, changed positions
    -Textured spawn rooms, gave minimal detail
    -Textured (almost all) floors
    -Replaced smaller non-crate ramps with stairs
    -Textured geometry around crate piles
    -Textured and minimally detailed area around point
    -Actually added displacements like for reals this time
    -Didn't add potatoes.



    Read the rest of this update entry...
     
  18. Squablo

    Squablo L1: Registered

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  19. YOYOYO

    YOYOYO L7: Fancy Member

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  20. YOYOYO

    YOYOYO L7: Fancy Member

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    Ooh, late feedback!
    I don't have much, but here goes:
    Even though nucleus got away with this, you shouldn't! The machinery of the door is floating in the air!
    koth_nucleus0000.jpg
    koth_russet_a13a0000.jpg
    Noob question, how'd you do these displacements? I would guess you messed around with the smooth tool.
    koth_russet_a13a0002.jpg
    koth_russet_a13a0003.jpg
    Also, something is missing here...
    koth_russet_a13a0001.jpg
    OOH! I KNOW!
    1111.jpg
    (I spent way too much time on an overused joke.)
     

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