Runoff

Discussion in 'Map Factory' started by about 20 ninjas, Mar 2, 2010.

  1. about 20 ninjas

    about 20 ninjas L1: Registered

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    I was thinking of a hydro/dam/spillway level, with the spillway itself dividing red from blue.


    After years of working together at the Runnoff Spillway, water began to dry up. Now in an extremely intelligent strategy to defeat each other and claim the remaining water for themselves, Red and Blu fight for the neutral briefcase which they hope to carry into the enemy base and poison the water supply.


    Basically, an Invade CTF.:woot:

    Version 1 is available now!:thumbup:
     
    Last edited: Mar 9, 2010
  2. E.B.

    E.B. L1: Registered

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    I think spillway as a name is taken.
    http://forums.tf2maps.net/showthread.php?t=7535&page=17
    You may want to get a different name since everyone tends to get pissed at name-copiers. ctf_sluice or ctf_flume could both work as they are both available and synonyms to spillway.

    Based on the screenshots, I would say that all the indoor lights should be a lot more diffuse. Right now they remind me of this backstage job I had where the director irrationally demanded we put fog in every scene to show the paths of all the light beams. I think it looked bad then, and I don't like it now either. Especially screenshot 2. That thing looks totally like a stage complete with a bit of set, lighting, and rails. That could possibly be a cool theme on its own, but you're not making ctf_macbeth.

    edit: I'm totally calling dibs on ctf_macbeth.
     
    Last edited: Mar 2, 2010
  3. owly-oop

    aa owly-oop im birb

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    People only get pissed when they do it intentionally and refuse to change it

    Anyways from the screenshots it looks pretty good

    *writes mental note to play this map*
     
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  4. about 20 ninjas

    about 20 ninjas L1: Registered

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    Yeah, the lights are exceptionally ugly. It was a bad quick job, just so i didnt have fullbright gray and blue textures :p

    Changing the name to Runoff, if it isn't taken (didn't find it, but I might not be very good at looking) and hopefully I will have some better screenshots and some more added on by later today.
     
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  5. about 20 ninjas

    about 20 ninjas L1: Registered

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    Last edited: Mar 5, 2010
  6. DaBeatzProject

    aa DaBeatzProject

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    Looks very good, a bit pitty you're not using AA.
     
  7. absurdistof

    aa absurdistof

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    *Pity
    And I think the map looks good right now, but watch that size ;)

    Can't wait to see the other base/ potentially a mid.
     
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  8. about 20 ninjas

    about 20 ninjas L1: Registered

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    Got a test version up now! Probably 10000 things that need changing and fixing, but I'm just excited to have actually put out any sort of map.

    I'll put up some updated pictures too.

    So, now.... anyone care to give some critique? What works, what doesn't?

    Appreciate any and all help
     
  9. absurdistof

    aa absurdistof

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    Looks hawt :woot:

    Definitely get this up for gameday, I like what I see. Same comment as before though, watch the size. This is for 12 total people usually moving in groups of 2 or more, so they won't be occupying a bunch of space on a map. G-Day: http://forums.tf2maps.net/forumdisplay.php?f=35
     
  10. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  11. about 20 ninjas

    about 20 ninjas L1: Registered

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    :facepalm: I was a little too late. Maybe next time? I'm still new and don't really know how everything runs.

    Anyone willing to download and take a look?