"Run Map" Issues

Discussion in 'Mapping Questions & Discussion' started by Rizz, Jan 1, 2012.

  1. Rizz

    Rizz L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    21
    I'm converting a minecraft map into a TF2 map and I'm having trouble with rendering the map. I think it's because there are too many brushes, but I'm not expert with Hammer enough to tell with the log below. Can anyone take a quick look?
    *I'm just running a test of the map, I haven't optimized or removed a lot of extra brushes yet*
    Code:
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.vmf"
    
    Valve Software - vbsp.exe (Oct 25 2011)
    4 threads
    materialPath: c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.vmf
    material "amethyst/iron bars" not found.
    Material not found!: AMETHYST/IRON BARS
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Brush 8248: nummapbrushes == MAX_MAP_BRUSHES
    Side 5
    Texture: AMETHYST/SAND
    
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis"
    
    Valve Software - vvis.exe (Oct 25 2011)
    fastvis = true
    4 threads
    reading c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp
    Error opening c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis"
    
    Valve Software - vrad.exe SSE (Oct 25 2011)
    
          Valve Radiosity Simulator     
    4 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp
    Error opening c:\program files (x86)\steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\moonsythe\sourcesdk_content\tf\mapsrc\ctf_minecraft_oasis.bsp" "c:\program files (x86)\steam\steamapps\moonsythe\team fortress 2\tf\maps\ctf_minecraft_oasis.bsp"
    
    The command failed. Windows reported the error:
      "The system cannot find the file specified."
     
  2. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    Yes, you have too many brushes. Someone else ran into this same problem with a "Minecraft map" not too long ago; was yours auto-generated from an actual Minecraft world like his was?
     
  3. Rizz

    Rizz L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    21
    I did have mine generated from a tool created by a SDK and Minecraft fan. I'll just delete a lot of the brushes so I can render I suppose.
    Thanks for the reply.