round ends after one control point is captured

Discussion in 'Mapping Questions & Discussion' started by neomosh, Mar 10, 2009.

  1. neomosh

    neomosh L1: Registered

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    I have a map that I want setup so the control points can be captured multiple times. But the issue is that once one control point is captured, the round ends.

    any ideas where I messed up?
     
  2. Ezekel

    Ezekel L11: Posh Member

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    have you set up the entitys for cp round and cp master?
    are your CPs all outputing on team change to make a game end situation?

    if you've not set up the cp round/master stuff correctly, then each CP will assume it is the only one that exists in it's subset, and so capping any single one will cause a round to end
     
  3. Zeewier

    Zeewier L9: Fashionable Member

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    Rounds end when all cp's of the round have been capped, that could be your problem.

    You can add a cp outside of the map with the right flags (invisible (on hud) ect.)
     
  4. neomosh

    neomosh L1: Registered

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    I have those 2 entities in my map. What do I need to add to them? They are in the map, I have not made any changes to them like input/output.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    What and how many team_control_point, t_c_p_round and t_c_p_master do you have, and what is your desired function? It sounds like you are using a t_c_p_r when you don't need one, plus if you haven't set any of the values in it that might be causing it.
     
  6. neomosh

    neomosh L1: Registered

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    I removed the teamp_control_point_round. All I have left is the team_control_point_master that is unchanged.

    I've got 3 control points setup. I'd like players to be able to capture these points an unlimited number of times during the duration of the map
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Ah, so you want neither team to win if they own all points? There is only an option to restrict one team or the other from winning if they own all points (e.g. red on A/D maps), so you'll have to place a 4th CP somewhere the players can't see it that remains neutral at all times to prevent both teams from winning due to ownership of all points.