Roughneck - A rough and uncouth map. A generic medium-sized MvM map with less visual appeal than height variation. Needless to say, it has nothing unique or gimmicky about it. There is lots of meaningless props, useless areas, and poor displacement. Even the icon on the site was done wrong, taken straight from Hammer because it's the best-looking thing my absolute toaster can render. And yes, I did draw in the shadows. It's a desert-themed map in which you defend a cluster of buildings with a nonspecific purpose from the hoard of always-before-seen robots. And all without a 3D skybox! You won't find something this good on the workshop, probably because it'd be too embarrassing. At least I can say I tried. I can't say I succeeded, but I can say I tried. This was my first crack at a map for the Mappers Vs. Machines contest. I'm really banking on the "It doesn't have to be good but you have to try" rule. That's assuming I'm not disqualified for something I forgot about. I'm aware I have nothing positive to say about this map. It's because you shouldn't either. Nothing like a little self-deprecation. Wish me luck.