rottenrow A2

By owly-oop

  1. owly-oop

    aa owly-oop im birb

    Messages:
    817
    Positive Ratings:
    1,154
    HOLY POOPOO A MAP MADE BY ME



    this is a gorge style map set in a REAL cave. yes a REAL cave made out of REAL rock


    i won't be detailing this, so when it goes into beta it will look REAL nice


    a1 coming soon
     
    Last edited: May 15, 2010
  2. StickZer0

    aa StickZer0 💙💙💃💙💙

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  3. Snacks

    Snacks TODO: Clever title

    Messages:
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    Needs cubemaps.

    Reminds me of Radaka's map.
     
  4. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Shit just got REAL.
     
  5. strangemodule

    strangemodule L5: Dapper Member

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    The overhead view looks like someone's intestines.

    I look forward to the map irregardless.
     
  6. Grim Tuesday

    aa Grim Tuesday

    Messages:
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    Just a note: Rock textures on square/rectangular prism pillars does not work. It looks weird. Think about it: Would you blow up a mining area with dynamite, then shore it with wood...

    or

    Carve (tehee) around some perfectly square pillers and use them to shore it.

    I would choose the first, and so would the RED mining corp!
     
  7. owly-oop

    aa owly-oop im birb

    Messages:
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    They aren't displaced yet but they will be
     
  8. absurdistof

    aa absurdistof

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    Lol.

    Anyways, might I advise putting up a skybox and light_env to save on vrad times?

    Aside from that holy crap!! :O
     
  9. owly-oop

    aa owly-oop im birb

    Messages:
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    1,154
    a1 released


    THE REAL DEAL OF SEALS
     
  10. Lancey

    aa Lancey Currently On: ?????

    Messages:
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    This map is too real for me. Just the sheer reality of the points makes me want to find out just how real this map is.
     
  11. Snacks

    Snacks TODO: Clever title

    Messages:
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    a1:

    Both teams func respawn room isn't big enough.
     
  12. owly-oop

    aa owly-oop im birb

    Messages:
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    Positive Ratings:
    1,154
    The respanwroom is a giant box near the spawnpoints. I don't want people to be able to switch classes next to the doors
     
  13. Exist

    Exist L6: Sharp Member

    Messages:
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    I just played it in an impromptu test. It's really fun, but it lacks signage. I believe their was someone complaining of getting lost like 3 out of the 5 rounds we played.

    The First point blue has to capture is very small and high up. Either move it too the room under and make it easier to defend OR keep it where it is and make it easier to defend.

    The 2nd point blue had to capture was difficult to push through (maybe it was because my heavy was being dumb, I was medic). There was a sight line from the 2nd CP to the outlet hallways.

    The gameplay it self was solid for a medic. Oh and a side note, the server was filled (32).

    Hope this helps! ;)
     
  14. Snacks

    Snacks TODO: Clever title

    Messages:
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    Positive Ratings:
    123
    If your not going to make the spawn room bigger. You must clearly define it.
     
  15. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
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    I've yet to play this, but if you make it look delicious it'll be awesome.
     
  16. Exist

    Exist L6: Sharp Member

    Messages:
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    So moving it to the lower room made it too easy to defend. All I can think of is restarting that section and trying something new.

    There needs to be a nobuild in the blue spawn, or atlest close to the gates.
     
  17. Mr.Late

    Mr.Late L7: Fancy Member

    Messages:
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    First point was way too hard to capture. You might want to decrease the blu spawn time.
     
  18. The Political Gamer

    aa The Political Gamer

    Messages:
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    I keep reading the name of the map as Ravenholm and look for headcrabs.
     
  19. Frush

    Frush L2: Junior Member

    Messages:
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    rofl