I'm new to Hammer editing, so naturally I choose an overly ambitious project for my first map . I would like to create a map that includes a rotating spawn room. Basically, I want to create a circular CTF map with the intel on two carts on opposite sides of the circle, moving around the circumference of the circle. I've seen the moving intel cart on other maps (though not in the circle circumference configuration), so I know it's do-able. Along with this, i'd like the center of the circle to include the spawns for both teams, but rotating so that the RED spawn is always facing the RED intel, and vice versa. Here's an image for clarification: I know this opens up a number of balance issues and the like, though I have plans to deal with those. But first, is the rotating (or failing that, spawn that moves along a track) even possible? I know that func_rotate has issues, thought to what extent i'm not sure. And a few demonstration maps i've downloaded that include rotating brushes through different uses of phys_motor and func_physbox appear to have issues with players standing on them. Is this at all feasible? EDIT: oooh boy that image is huge Any way to lower it's size?