Rotating parts with sticky bombs

Discussion in 'Mapping Questions & Discussion' started by alecom, Feb 25, 2010.

  1. alecom

    alecom L8: Fancy Shmancy Member

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    Is it possible to have sticky bombs stick to something that rotates?
    The only thing I remember is that they don't stick on doors... and that other things they will just stay mid-air...
     
  2. Tapp

    Tapp L10: Glamorous Member

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    Try using a func_brush, and setting it to solid BSP. Otherwise I have no idea.
     
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  3. Micnax

    aa Micnax I maek map

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    What I did for the sand in Hiddentomb was have an invisible prop parented to the door (which was the sand) very close to the door, so it appeared as though the stickies were sticking to the sand.

    It's might be painful to have on something that is rotating, since it's around 256x256 in width and length. Depends how big the rotating object is, really.
     
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  4. alecom

    alecom L8: Fancy Shmancy Member

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    Well thanks for the help, useful to know too joodude. It was going to be fairly large anyway (control point) but I am deciding against having it necessary now. Maybe another version, we'll see how people like it ^^
     
  5. Cynick

    Cynick L4: Comfortable Member

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    Just so you know...Valve doesn't seem to have a perfect solution either. The little bridge things that extend out to the control point in nucleus can't have stickies shot on them: they just roll to the side.
     
  6. Tapp

    Tapp L10: Glamorous Member

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    That's actually for gameplay purposes, to prevent demomen from completely locking down king of the hill.