Rotate lightmaps independently of textures

Discussion in 'Mapping Questions & Discussion' started by N_wasabi, Jul 13, 2018 at 4:12 PM.

  1. N_wasabi

    N_wasabi L1: Registered

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    Whenever I rotate a texture on a brush, the lightmap seems to get rotated as well. The result is very ugly looking, incorrect shadows in places where the texture was rotated. Is there a way to edit lightmap alignment / rotation without affecting the texture's alignment and rotation?
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    well, you can rotate the texture from the vmt with $basetexturetransform.
    that would rotate the texture and preserve the lightmap orientation
     
  3. N_wasabi

    N_wasabi L1: Registered

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    I suppose . . . but it seems a little inconvenient to create a new VTF / VMT every time I need to rotate a certain texture within a map . . . perhaps I am asking for too much.
     
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