CTF Rooftop Rumble Alpha 11

Red and Blu are fighting over a flooded resort.

  1. virtualconnor4

    virtualconnor4 L1: Registered

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    Rooftop Rumble - Red and Blu are fighting over a flooded resort.

    This is my first map and I would really, REALLY appreciate feedback. I need your help to help me improve this map.
     
  2. virtualconnor4

    virtualconnor4 L1: Registered

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  3. massacre master

    massacre master L2: Junior Member

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    pls add screenshots
     
  4. virtualconnor4

    virtualconnor4 L1: Registered

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    ok i will take screenshots
     
  5. virtualconnor4

    virtualconnor4 L1: Registered

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  6. virtualconnor4

    virtualconnor4 L1: Registered

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    Changes:

    -Stairs to Sniper Nest from Garage added

    -Square Holes in Maintenance Room changed to Large Cracked Holes

    -No Entry Signs at Respawn Room

    Read the rest of this update entry...
     
  7. virtualconnor4

    virtualconnor4 L1: Registered

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  8. virtualconnor4

    virtualconnor4 L1: Registered

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  9. virtualconnor4

    virtualconnor4 L1: Registered

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  10. virtualconnor4

    virtualconnor4 L1: Registered

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  11. virtualconnor4

    virtualconnor4 L1: Registered

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  12. virtualconnor4

    virtualconnor4 L1: Registered

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  13. EngineerWhoWee!

    EngineerWhoWee! L2: Junior Member

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    Any screenshots?
     
  14. EngineerWhoWee!

    EngineerWhoWee! L2: Junior Member

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    Also a couple of things:
    1. Dont put v03 instead of v03 put a3. watch this for help:
    View: https://www.youtube.com/watch?v=m7YqJ4MyG7w

    2. Wouldn't recommend putting the intel cap zone right outside/on top of spawn. That leads to spawn camping/being way to hard to cap...
    3. i cant cap...
    4. add more signs..
    Thats about it for now. Please dont take this too harshly. It looks like a good map. Keep up the good work...
     
  15. virtualconnor4

    virtualconnor4 L1: Registered

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    Thank you for the feedback! I will take this into heavy consideration. You can expect me to add more signs in a future update. Also, I am posting updated screenshots right now. Thanks again!
     
  16. Goodnight Girl

    Goodnight Girl L1: Registered

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    Looks real pretty, I would add walls by all the indoor stairwells so people coming up the stairs only have one or two places to focus on shooting instead of all 270 degrees around them. Also, I'm not a fan of having a pit right in front of spawn without some railing or warning sign, and it doesn't help that this area feels kinda unnatural with the brushwork. Otherwise it looks really legit, and I like the focus on the verticality a lot. Not bad for one of your first maps c:
     
  17. virtualconnor4

    virtualconnor4 L1: Registered

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    which stairways?
     
  18. virtualconnor4

    virtualconnor4 L1: Registered

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  19. Goodnight Girl

    Goodnight Girl L1: Registered

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    Ah, I meant the stairwell connecting to the intel room, it just seems easy to camp considering it's right on top of the spawn

    And ay, I like these new vents, but I wish it just had some ladders instead of the weird box-climby thing. Also has the water room always been there? I dunno if players on the bottom need it anymore if they've got these vents that are faster, along with all the other ways they could cross the middle area, the vents in concept seem like a good addition though.
     
  20. virtualconnor4

    virtualconnor4 L1: Registered

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    Thank you, I'll make sure to cover the stairway up with a wall to prevent camping. As for the vents, there aren't many ladders in tf2 and I wonder if adding ladders there is a good idea. P.S. yes the pool was always there. Thank you again for feedback!