Robin Walker Approved: "How It's Done" series looking for established mappers

Discussion in 'Team Fortress 2 Talk' started by Pilk, Aug 6, 2010.

  1. Pilk

    Pilk L2: Junior Member

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    Ubercharged.net has lately been featuring "How It's Done", written by my good friend Hackett, which is a series of interviews with TF2 community members who have seen work they have made put in-game.

    The series is expanding into mapping and so Hackett is looking for 3 or 4 mappers who have seen their maps included as part of a major TF2 Update.

    If you are interested in being interviewed about your official community map (a short, mostly painless procedure), and having that interview published on Ubercharged.net, I encourage you to send me a PM and I will put you in contact with the man himself!

    Robin Walker and the TF2 Team have been following the series, too!

    Edit: Talented mappers and Swamp theme contributors are most welcome to apply too.
     
    Last edited: Aug 6, 2010
  2. Grim Tuesday

    aa Grim Tuesday

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    There are many talented mappers here who havent had their maps officialized. You might not want to constrain the requirement to that only.
     
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  3. HellJumper

    aa HellJumper

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    Yeah, prepare to get like 1 person who is going to apply for this.
     
  4. Pilk

    Pilk L2: Junior Member

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    At this stage official mappers are more relevant to the series, however unofficialized mappers and Swamp Theme contributors are definitely being considered.

    One person applying is OK, it won't be an exhaustive interview series!
     
  5. Grim Tuesday

    aa Grim Tuesday

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    Im going to suggest against interviewing JoshuaC, since Watchtower was his first and only map, although he still frequents this forum/servers. He may have made some egypt theme map too, but im not sure...
     
  6. JoshuaC

    JoshuaC L7: Fancy Member

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    All I do is model nowadays. My hammer mapping skills are fading a bit.
     
  7. Rikka

    Rikka L5: Dapper Member

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    I was one of the actors in the intro for Coldfront, the official community map included in a recent major update (you may have heard of it).

    I'm always ready to please my adoring fanbase and shower them with words of wisdom.
     
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  8. Prestige

    aa Prestige im not gay anymore

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    autograph pl0x. would love for icarus or mangy to do this.
     
    Last edited: Aug 6, 2010
  9. Grim Tuesday

    aa Grim Tuesday

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    Im sure YM would love to do an interview, but he doesnt hang out here any more.
     
  10. Terr

    aa Terr Cranky Coder

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    I spent many many hours developing and maintaining a mapping program, but I guess that's just not artistic enough ;)
     
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  11. Ninjilla

    Ninjilla L7: Fancy Member

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    I wouldnt mind seeing Grazr being part of it, his posts are very helpful to any mapper.

    Or, you know, Rikka. He is my hero! :O
     
  12. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    It is very resourceful and astute but I can't say it's "creative". =P
    Now if you made an extremely glamorous GUI for it to work in
    that would be the "creative" part in it.
     
  13. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I appreciate the plug but they seem to be after people who have completed maps for TF2 and got them official. People want to read articles about 'celebs' because they know who they are. I've only created finished maps for DoD and other pre-source games. Of my 4 TF2 maps, ones scrapped, 2 are in beta and ones sitting at alpha from the single stage PL contest.

    Heeeh, many of the guys who have had content officialised have been complete newbies so i've never been able to take interviews with them seriously. Many of them getting lucky with their out come's attention. I find it kinda ironic that many of the guys who've been using this software for years haven't really completed any serious projects and gotten the attention they deserve.

    If i'm really honest there are only a hand full of official maps i respect enough to play. But then i am a perfectionist.
     
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  14. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    people say my map is pretty fly
     
  15. DaBeatzProject

    aa DaBeatzProject

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    I made whalerace :3
     
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  16. Jimmy

    Jimmy L7: Fancy Member

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    Interview DBP. He is awesome. Also Pilk, strange seeing you on here, rather than smash blabbing on about you.
     
  17. Pilk

    Pilk L2: Junior Member

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    We've actually had a really great response! Thanks everyone :)

    Smash blabbing on about me? What do you mean?
     
  18. Jimmy

    Jimmy L7: Fancy Member

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    Its smash, he talks about everyone and everything. And I talk with him quite often. Its like Ellis and his Keith stories sometimes. Like that time you made the Pilkbot on the old wiki? Yeah.
     
  19. Pilk

    Pilk L2: Junior Member

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    I think we are all set. Thanks everyone who responded! Keep an eye out on Ubercharged.net for some familiar faces soon.
     
  20. Terr

    aa Terr Cranky Coder

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    Would someone tell me how this happened? We were the $#%*ing vanguard of GUIs in this country. The PackBsp 1.0 was the program to install. Then the other guy came out with a 3D interface. Were we scared? Hell, no. Because we hit back with a little thing called the PackBsp 1.5. That's 3D and a rumble controller. For feedback.

    But you know what happened next? Shut up, I'm telling you what happened—the bastards went to four dimensions with some sort of "timeline" feature. Now we're standing around with our $#%*s in our hands, selling 3D and a rumbler. Vibration or no, suddenly we're the chumps. Well, $#%* it. We're going to five dimensions!

    Sure, we could go to 4D next, like the competition. That seems like the logical thing to do. After all, 3D worked out pretty well, and four is the next number after three. So let's play it safe. Let's make better haptic feedback and call it the PackBsp 1.5 Turbo. Why innovate when we can follow? Oh, I know why: Because we're a business, that's why!

    ______________

    On a more serious note, at some point I want to make it much smarter about how it handles interactive changes, but in order to do that the interface needs to change a hell of a lot to express ideas like "Six things depend on this". Maybe even a graph of nodes.
     
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    Last edited: Aug 9, 2010