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KotH Riviera A6

simple koth map

  1. Jeddyk

    Jeddyk L1: Registered

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    Koth_Riviera - simple koth map

    hey guys , this is my second koth map and its one im enjoying making so far but now i need your feedback and suggestions to help me improve the map as much as i can

    for those who are wondering what the theme of the map will be , i decided to base it around the italian coasts



    (one little note)
    this is my comeback after being absent for a couple of years from this community, but now that im back ill try to be a little more open

    thanks for taking your time to see this and happy mapping :)
     
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    Last edited: Aug 16, 2019
  2. lucrative

    lucrative L1: Registered

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  3. savvaisnotagirlolbbq

    savvaisnotagirlolbbq L3: Member

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    You call this simple? This is the most detailed an A1 can get! Looks amazing
     
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  4. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    Ok, I just gotta say, this is a gorgeous alpha! you might have overdone it a bit (coming from me it might be important) but.. eh, its not too bad.

    All I can really do is ask that you clip the stairs. It's pretty important, especially for this map, which is full of stairs.
     
  5. Jeddyk

    Jeddyk L1: Registered

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    - Raised the cealing of the sky so soldiers dont bump against it
    - Removed a sightline
    - Added another door in spawn to reduce spawn camping
    - Replaced the tiny shack in the flanking route to a bigger building
    - Removed the deathpit
    - Changed some health and ammo packs
    - Clipped the stairs
    - Added a little bit more of detail to the map

    Read the rest of this update entry...
     
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  6. AxioMr

    AxioMr L1: Registered

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    Hello, it's the weird stuff finding fairy here!
    I've uploaded A2 to serveme.tf if you wish to playtest this with other players by the way.


    Missing clip brush.
    20190215105141_1.jpg

    Players can stand on top of all of these doors.
    20190215105507_1.jpg

    Clipping overextends on this rooftop
    20190215105936_1.jpg

    Small healthpack? I'd replace it with either a medium or a bog one.
    20190215110117_1.jpg

    This sightline basically allows a sniper to lock down about 60% of the map.
    20190215110242_1.jpg

    Minor nitpick, displacements aren't connected properly.
    20190215110529_1.jpg
     
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  7. Jeddyk

    Jeddyk L1: Registered

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    thanks for the feedback Axio, i legit didnt see that clip missing in the first picture
     
  8. Jeddyk

    Jeddyk L1: Registered

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  9. Jeddyk

    Jeddyk L1: Registered

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  10. Jeddyk

    Jeddyk L1: Registered

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    the map finally got playtested and it received mix feelings , there are alot of balance issues that i tend to fix (trying to make this less of a soldier map is a good start) , so expect alot of changes in the next version
     
  11. Jeddyk

    Jeddyk L1: Registered

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    A3 Changes!!!

    - Completely remade most of the map (spawn and its routes and a partial amount of the mid)
    - Added an observer point so players wont be staring through the map´s out of bounds area
    - Raised the clip ceiling to allow soliders and demomans to have more freedom
    - Map has more space overall
    - Decreased Cap time
    - Widened point´s trigger area

    20190301050436_1.jpg 20190301050447_1.jpg 20190301050500_1.jpg 20190301050517_1.jpg 20190301050540_1.jpg 20190301050549_1.jpg 20190301050638_1.jpg

    Read the rest of this update entry...
     
    Last edited: Mar 1, 2019
  12. AxioMr

    AxioMr L1: Registered

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    It is me again!
     
  13. Jeddyk

    Jeddyk L1: Registered

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    Hello again :)
     
  14. AxioMr

    AxioMr L1: Registered

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    Missing clip on both sides of the map.
    20190301122429_1.jpg

    MIssing clip above all of the BLU side. I assume that you forgot to select it when you were mirroring the BLU side.
    20190301122630_1.jpg

    Missing (what I assume was supposed to be here) trigger_hurt.
    20190301122844_1.jpg

    WARNING: Tiniest nitpick to an A3 map possible. THE TREE IS CLIPPING AAAAAAAAAAAAA
    20190301122732_1.jpg

    The Frontline trees are great assets, but their clipping is, let's say, questionable. A possible workaround could be either making the whole thing not solid and then adding a custom Clip around the trunk, or adding a big cylinder clip around the whole crown.
    20190301122549_1.jpg



    I prefer to not comment on layout choices, as it is quite difficult to properly evaluate a map without actually playing, but there's a noticeable lack of health and ammo packs. I'd say that 2 tiny HP packs on both sides is too little.
     
  15. Jeddyk

    Jeddyk L1: Registered

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    Thanks for the feedback , i didnt even see i missed these things (that´s how blind i am)
     
  16. Jeddyk

    Jeddyk L1: Registered

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    - Fixed varius clipping issues (Thanks Axio!)
    - Added a couple of small healthpacks around the map
    - Fixed a small clipping issue with a tree
    - Fixed a game breaking bug that allowed players to leave the map

    Read the rest of this update entry...
     
  17. PenDraGon | moscow.tf

    PenDraGon | moscow.tf L1: Registered

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    Good map m8! Played ProLander match on this map during CustomLander, and it felt OK, like 3.5/5. I got confused a bit about lots of ways to mid, imo those corridors and etc should be smaller. Hope to see it in next ETF2L and/or RGL seasons
     
  18. Jeddyk

    Jeddyk L1: Registered

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    - Improved overall clipping around the map
    - Reworked one of the routes
    - Middle is less wide
    - Added more detail overall
    - Made it easier to get on the church
    - Pushed the stairs that connected to the middle route further
    - Map has more ammo and health packs
    - Closed one of the arches next to the flanking route
    - Fixed misc bugs

    Read the rest of this update entry...
     
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  19. Jeddyk

    Jeddyk L1: Registered

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    Long time no see, took a long break from mapping cause i wasnt feeling motivated but anyways here´s the a5 update , hopefully it will make the map more interesting

    - Added some wooden logs to indicate where medkits and ammo packs spawn
    - Changed lightning to get a mediterranian feel to it (not final)
    - Spawnrooms how have a window for you to look out
    - Changed some out of bounds detail
    - Added sounds to when you capture the point , and you can now shoot the bell on the church (not final)
    - Improved clipping overall
    - Right route (blue´s left) has been flatned to reduce defender´s advantage
    - The play space around the flank has been reduced
    - The church is now more simplified in gameplay space
    - Removed some brushes to improve player movement

    Read the rest of this update entry...
     
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  20. Jeddyk

    Jeddyk L1: Registered

    Messages:
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