Riverfort

CP Riverfort a1

aota

L1: Registered
Nov 27, 2012
19
5
Riverfort - A 3cp powerhouse-style medieval mode map.

Take control of the point in the middle to open the gates to the enemy's fort. Also changes the flow of the river, allowing for extra access routes to the enemy base.

Since this is just alpha atm, I'm really looking for gameplay/"fun-nes" feedback, though any kind of feedback is welcome.

Known issues/To-do:
  • fix tree clips to be more accurate
  • work on river flowing textures
  • raise battlements so it's easier to jump over.
  • source water is stupid, so I need to find a workaround for it at the end of the river.
  • barrier in front of spawns should be extended toward the cap point.

I hope to eventually enter this into the Dynamic CP Contest.

Thanks to:
A Boojum Snark - Resource Pack
TopHattWaffle - Water Source moving water textures
 
Last edited:

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Looks like a Doom Multiplayer Map. Looks nice in that regards.

Judging by the screenshots I would suggest that you add places where the Players could take cover.