KotH Riverbed

Discussion in 'Map Factory' started by samp20, Aug 18, 2012.

  1. samp20

    samp20 L1: Registered

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    The first map I have ever released after learning from mistakes of many others.

    The map is egypt themed, and includes a dried up river running through the middle.

    It's currently only an alpha, so very little detailing yet. I'd be interested to hear any other feedback you have, and if you think it's gameday ready :)

    Known Issues/TODO:
    • Lighting issues on the cliffs outside spawnroom doors. Might fix itself when I start editing the cliff displacements.
    • Create a 3d skybox.
    • Anything the gameday brings up.
     
    Last edited: Aug 19, 2012
  2. samp20

    samp20 L1: Registered

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    Here's some screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  3. 743rage

    743rage L1: Registered

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    looks nice i will try it on my server
    so you get somne feedback after some actual testing
     
  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    That grass is quite a hard contrast to the rest of the environment imo :eek:
     
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  5. deadsource

    deadsource L3: Member

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    ^That
     
  6. 743rage

    743rage L1: Registered

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    After some more or less serious gameplay on that map i can say that this map is really good...
    It looks really nice, and its really fun to play. And now im out of words...
     
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  7. samp20

    samp20 L1: Registered

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    I'll probably change the grass to this material:
    [​IMG]
    It shows where grass would have been growing after the river dried up.
     
  8. Micnax

    aa Micnax I maek map

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    Much better, it suits the dried up riverbed style too.

    It looks quite fun to play on! You should put it into a gameday.
     
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  9. samp20

    samp20 L1: Registered

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    Last edited: Aug 19, 2012
  10. samp20

    samp20 L1: Registered

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    Already have!
     
  11. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    I approve of the lighting in the second shot. Great way to guide the players to supplies.
     
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  12. samp20

    samp20 L1: Registered

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    From the gameday I gathered this map played pretty terribly.

    I think for koth maps to work the point needs to be at the same level as most of the play area with extra routes above and below. with the point being lower it just funnels in spam.

    I'm not really sure where to go from here now. Probably back to sketching I guess :unsure: