CP Rising Sun

Discussion in 'Map Factory' started by Surtr, Mar 19, 2011.

  1. Surtr

    Surtr L1: Registered

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    This is our second attempt at a Japan-styled assault map. It is currently in alpha, so we want it to be tested for game play and not judged on a texture or lighting basis. It is a two staged assault map with the first stage set in the middle of a Japanese garden environment and the second stage set in the castle of an
    ancient emperor that team BLU is trying to dethrone.

    Now fitted with secret sewers!
     
    Last edited: Mar 20, 2011
  2. Sgt Frag

    Sgt Frag L14: Epic Member

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    It's looking pretty cool. The space look pretty fun to play in.

    I still think you're going a little too much with height. The stairs are steep, looks like 1 to 1 ratio instead of 3/4 to 1 (longer than wide). Mainly in the second shot.

    And the bridge in that shot looks really thick. If it's going to be a wood plank it should only be maybe 4-8 units thick. Yours looks 16, maybe 32.
     
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  3. Surtr

    Surtr L1: Registered

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    The bridge is going to be bigger than just a plank, but I see what you mean. :)
    With the stairs, do you mean that they are too long or too high off the ground? They are 12 hammer units off of the ground, and anything lower than that and it will take way to many stairs to accomplish the elevation changes I wanted with the tunnels and additional passage ways.

    Once again, thanks for the feedback and make sure to stop by for game day and help test out. :rolleyes:
     
  4. Jeremy

    Jeremy L11: Posh Member

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    Third screenshot looks extremely open. Stick a Sniper or a Sentry there and it owns every single attacker.

    Add cover perhaps?
     
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  5. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Last time i checked, orange desert style rocks don't exist in Japan.
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Who ever thought a texture in A1 wouldn't be a place holder?
     
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  7. The_Ulf

    The_Ulf L6: Sharp Member

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    Oh man this is hawt. I'm really excited to see the playtest. :D
     
  8. RagnarHomsar

    RagnarHomsar L2: Junior Member

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    [​IMG]
    Something's gone terribly wrong with the visleaves, I assume. This explains the FPS drops I was getting during today's test. I can see all the way into the other side of the map!

    It's mostly the trees that are wrecking my FPS.

    Also please replace the Mideval cabinets with Regular cabinets. Purely performance reasons.

    Also please get rid of the HL2 water and replace it with TF2 water.

    Also looking at a decompiled VMF you have a gigantic skybox with tons of unused space. Look at some of the Valve VMFs on how to seal a map.

    And one final also: Remember to use Pakrat or PakBSP to make sure other people can see those paper walls.
     
    Last edited: Mar 20, 2011
  9. Rasputin

    Rasputin L3: Member

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    Paper walls :O
     
  10. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Yeah but when you have the alpine rock walls there, or the winter rock walls, or any other rock wall that's better suited...
     
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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  12. Surtr

    Surtr L1: Registered

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    thanks a lot. Thrym and I are refining it to the game play and hopefully alpha 2 will kick ass