KotH Rigged

Discussion in 'Map Factory' started by Smileytopin, Jan 27, 2014.

  1. Smileytopin

    Smileytopin L1: Registered

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    This is a map that I am currently working on. It is a King of the Hill stage in early alpha.
    SUMMARY WILL GO HERE
    AND DESCRIPTION


    A good idea I heard was to make the map in to an oil rig. I like the idea, and will probably do that!

    Should I enter this in the tale of two skillsets?
     
    Last edited: Feb 8, 2014
  2. spaceyoshix

    spaceyoshix L1: Registered

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    So I downloaded it and ran around a bit, its a really nice map. I like all of the precarious catwalks, but don't you think it might be a little too Pyro friendly?

    Also these lights here, they seem pretty low. It felt weird being able to jump through them.

    [​IMG]

    I really like the area with those diagonal windows, and that most of the platforms aren't actually attached to the buildings and you can see between them.
     
  3. ThePhlubs

    ThePhlubs L1: Registered

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  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    I agree with spaceyoshix, it looks like a Pyro haven. Catwalks aren't bad but its best to use them as secondary routes and having a main, safe route.
     
  5. Smileytopin

    Smileytopin L1: Registered

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    Rigged A2 Released!
    "Added some props and a little more cover on the main pathway.
    Made the main pathway wider (by about 90 hammer units)
    Added some small health and ammo kits in unused areas
    Added some cover on the small platforms with health and ammo near the CP
    Made the narrow catwalks 24 HU bigger
    Added a route from the glass area to to bottom middle (across pipes)
    Fixed the spawn door."