Reverse fade?

Discussion in 'Mapping Questions & Discussion' started by TQ42, Aug 26, 2016.

  1. TQ42

    TQ42 L1: Registered

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    I'm trying to make a model fade when a player gets near it, and have that faded prop only appear faded for that player.

    So basically the distance fade in reverse.

    I see that there's a fade near option in dynamic props, but haven't been able to get it to work.

    Any input is greatly appreciated.
     
  2. Pocket

    aa Pocket func_croc

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    Best thing to do might be to make it a custom model with a material that has proxies on it, similar to how the floating no-entry signs work but with the numbers inverted. It would still look a bit weird when it's in the middle of fading, with parts of it showing through itself kind of like the Half-Life holograms.
     
    • Agree Agree x 1