Reusing tf2 model textures

Discussion in 'Mapping Questions & Discussion' started by MrAlBobo, Aug 27, 2008.

  1. MrAlBobo

    MrAlBobo L13: Stunning Member

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    So...basically ive heard somewhere on the forum thats its a good idea to use model textures that are already in the game to cut down on file size...now my question is...how?
    Like...how do i tell xsi what texture to use, then when using it in the game, how do i tell the model to use that already present texture...

    also...after going through all the tutorials and other crap like that...its occurred to me ...I have absolutely no idea what i need to model <_< so if anyone has a somewhat simple request ill take a shot at it...
     
  2. FaTony

    FaTony Banned

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    U mean make a new prop, but use default tf2 textures on it?
     
  3. MrAlBobo

    MrAlBobo L13: Stunning Member

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    yes, and without bloating the filesize by needing to zip in the texture again
     
  4. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Export the VTF for the texture you're interested in to a TGA or BMP using GCFScape/VTFEdit. Use that as the texture map in XSI. Then after exporting, when you compile your model, make sure your QC has the appropriate $cdmaterials setting, e.g. $cdmaterials "models/props_farm" if the texture was from a prop in props_farm.
     
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