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respawnroom visualizer help please

Discussion in 'Mapping Questions & Discussion' started by diewlayy, Feb 16, 2009.

  1. diewlayy

    diewlayy L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    im having a problem with respawnroom visualizers once the round changes to 2.
    so this is how i have it..

    func_respawnroomvisualizer:
    associated respawnroom- respawnroom_red01

    func_respawnroom:
    name- respawnroom_red01
    team- any (dustbowl is set like this, too)

    trigger_multiple(to open door):
    name- trigger_spawnroom1_blue
    start disabled- yes
    filter name- blue_spawndoor_filter

    trigger_multiple(to open door):
    name- trigger_spawnroom1_red
    start disabled- no
    filter name- red_spawndoor_filter

    team_control_point_round:
    onwonbyteam2. cap2. trigger.12 delay.no

    logic_relay:
    name- cap2
    on trigger. cap2triggers. trigger. 0. no

    logic_relay:
    name- cap2triggers
    on trigger. trigger_spawnroom1_blue. enable. 4 delay. no
    on trigger. trigger_spawnroom1_red. disable. 4 delay. no

    so, the error is that im blue and i capture the last point in round1 it goes to round2, so i spawn in reds old spawn(respawnroom_red01). i can open the door, but i cant get out.
    when i noclip out , and look back in, theres a 'no_entry' sign
    i followed the tutorials and it still is like it
    can someone please help?

    thanks in advance
     
    Last edited: Feb 16, 2009
  2. GrimGriz

    GrimGriz L10: Glamorous Member

    Messages:
    774
    Positive Ratings:
    133
    Sounds like you need to change the filter/team on the respawn room visualizer in the logic relay