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RespawnRoom Visualizer/Breakable Brushes

Discussion in 'Mapping Questions & Discussion' started by Kraftwerk, Sep 30, 2009.

  1. Kraftwerk

    Kraftwerk L2: Junior Member

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    Ok, I have 3 questions: 1. Is there a way I can make it so respawn room visualizers disapear after a set up time. 2. Is there a way I can add set up time to arena. 3. Will breakable brushes respawn at the beginning of a new arena round.
     
  2. Agentkid

    Agentkid L1: Registered

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    I dont this will work
    Setup time entity

    Target: FUNC_RespawnRoomVisauler
    Trigger: OnSetupTimeEnd
    Do: Destory
     
  3. lana

    aa lana Currently On: ?????

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    Yes
     
  4. Pseudo

    Pseudo L6: Sharp Member

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    Agentkid was close but had the names slightly off. A team_round_timer has a keyvalue for "Setup Length", and an output for OnSetupFinished. To remove a func_respawnroomvisualizer, send it a Kill input.

    And yes, func_breakable will respawn at the beginning of a new arena round.