Respawning Sentries

Discussion in 'Mapping Questions & Discussion' started by nickbugun, Feb 20, 2009.

  1. nickbugun

    nickbugun L1: Registered

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    Can someone help me make respawning sentries?
     
  2. Apom

    Apom L6: Sharp Member

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    Um, could you explain what you want? It's not very clear to me. If you mean TFC-style sentries to protect respawns, you should use func_respawnroomvisualizer instead.
     
  3. Owlruler

    Owlruler L12: Fabulous Member

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    I think you would do this :

    1. make sentries
    2. name sentries
    3. make a point_template and name it
    4. add all sentries to template
    5. create logic_timer
    6. set time to a refire interval, mine is set to 30 seconds.
    7. set output to KILL sentries
    8. make another output a split second or more later to make the point_template frocespawn
     
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I'm at work atm but I have a map at home got it online from a server, can't remember the name - I'll post it because I think it has what you are looking for - you'd have to decompile it to see how it works but it works like this(perhaps some of you have played it):

    round start gun exists - you run to poin x utility type door opens up exposing a L1 sentry gun - it attaches to you you get an engy to upgrade it and then you run around with this gun shooting up the oopsing team - if you or the gun die then it respawns back at the cabinet.

    Is this what you're looking for?
     
  5. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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  6. Nineaxis

    aa Nineaxis Quack Doctor

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