Respawn with a control point

Discussion in 'Mapping Questions & Discussion' started by Juice, Feb 21, 2008.

  1. Juice

    Juice L4: Comfortable Member

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    I need to know how to get a spawn point to go with a control point. I did the associated control point thing and it wouldnt work?
     
  2. Doran

    Doran L1: Registered

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    I forget, does associated control point go by the team_control_point "index" or by the "name"?
     
  3. Juice

    Juice L4: Comfortable Member

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    Name.
     
  4. Earl

    Earl L6: Sharp Member

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    Make sure all your func_respawnrooms are tied to a CP, else it wont work.

    I think it assigns by name.
     
  5. Juice

    Juice L4: Comfortable Member

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    Okay here is what I want to do.

    I have three control points. Red has two spawn points one in a room for setup purposes and one in boats for invasion. I want it so that once the first point is capped, they wont spawn in the room but in the boats now. How would I do this? :confused1:
     
  6. Earl

    Earl L6: Sharp Member

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    I think you need to give Red a hidden control point that they always have possession of, and tie the first spawn to that.