Respawn visualizer on shared spawn room stopping teams [Solved]

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Oct 6, 2008
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Hi Guys,

I have a shared spawn room but the respawnvis is stopping the opposite team on team switch.

How or what's the best way of getting this to work?

Thanks
 

RodionJenga

L5: Dapper Member
Oct 24, 2015
236
256
The func_respawnroomvisualizer should have its "associated spawn room" set to that particular func_respawnroom. If the func_respawnroom changes teams with an input the visualizer should change along with it. Is that what you're doing?

A much less elegant solution I used for my multistage a/d was just killing the red func_respawnroomvisualizer on the start of the next round. There were setup doors so the blu team didn't need a visualizer on the actual spawn.
 
Oct 6, 2008
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I've never changed the spawn rooms before, I'll look into it and if that fails, maybe I'll try your kill option :)


edit: I looked into it - not sure how to change team ownership

edit 2: I think I figured it out looking at pl_upwards coding - i'll get back to you :)
 
Last edited:
Oct 6, 2008
1,947
445
yes that's what I did - on pass set team 3 :)