Respawn time

Discussion in 'Mapping Questions & Discussion' started by brick, Jul 27, 2009.

  1. brick

    brick L3: Member

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    Hello, I am having problems with changing my respawn time as the map progresses. I have a set respawn time at the beginning of the map, but then I want to change it after a point if capped. Here is what I have to change it.

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    Once that point in the background is capped this is triggered. Iv tried the adjust blue/red spawn time on the cap point itself, but that doesnt seem to affect it. This doesnt change either. Iv tried addredrespawnwavetime also.

    Is this even possible to change the respawn times?
     
  2. brick

    brick L3: Member

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    Ah, I found the problem. It is changing the respawn times, but it resets them back to the original time when the new round begins. I checked the logic_auto and it is killed once it is fired. I tested this by displaying a text message every time it called and it only displays it on map spawn which is correct. There is nothing else that could be changing the spawn time back to the original. The only thing that changes it is the logic_relays I have for the cap points. Is there a way to stop this, or by pass it?
     
    Last edited: Jul 27, 2009
  3. brick

    brick L3: Member

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    I found 1 way by just triggering the respawn time change after the round changes. Is this really the only way?