Respawn Room Visualizers displaying for both teams.

Discussion in 'Mapping Questions & Discussion' started by REDHOT, May 30, 2018.

  1. REDHOT

    REDHOT L1: Registered

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    So I've run into a strange dilemma where 2 visualizers are appearing for both RED and BLU teams. The visualizers themselves are associated with a blue respawn room which is set to Blue team and do not affect the functionality of said spawn. Everything else about them works fine, they fade in and out alright - but no matter what I try they still appear for BLU players too.

    The only thing I can imagine that's causing the issue is the fact that they start disabled and are only set to activate, which they do, after the first payload point is captured and the blue spawn they display for is activated. I have other visualizers that work fine on the map which are identical to the ones which are bugged so maybe there is indeed some connection to the inputs/outputs.

    If anyone knows what's gone wrong here then help would be much appreciated!
    Thanks.
     
  2. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Do players for the opposing team collide with them while players for their associated team can move through them?
     
  3. REDHOT

    REDHOT L1: Registered

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    Their solidity is set to "never solid" and both BLU and RED players can pass through the visualizers, but only BLU can activate the spawn doors.
     
  4. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Isn't the point of respawnroom visualizers to block players...?
     
    • Agree Agree x 1
  5. REDHOT

    REDHOT L1: Registered

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    Well, no - that's one of the features. It's just meant to signify to the enemy team that you can't enter that door because it belongs to the opposition. Anyway - this isn't the issue at hand, I just want to know why BLU team can see the BLU spawn visualizers.