[RESOURCE] Thunder & Lightning

Discussion in 'Tutorials & Resources' started by Seba, Jul 12, 2010.

  1. Seba

    aa Seba DR. BIG FUCKER, PHD

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    [​IMG]

    Yay for useless crap.

    First time I loaded Thundermountain everything seemed meh, until I heard the thunder. I thought it was in the soundscape, but upon opening the decompiled map I saw that they were randomised ambient_generics. So I decided that adding lightning to the thunder would be cool and made some lightning textures, and ta-daa, created this.

    Includes:


    • five lightning textures
    • one white texture (for the optional white flash)
    • one sample map (.vmf and .bsp)
    • a readme
    With the default settings, either of the five lightning bolts will strike at 45- to 120-second intervals. Change the logic_timer entity settings to modify the times. To turn on the white flash which occurs every time lightning strikes, enable the "screenoverlay" visgroup and recompile.

    [​IMG]

    Enjoy.
     
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    Last edited: Jul 12, 2010
  2. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    Pics or it didn't happen.

    Also your download is just a readme.
     
  3. Seba

    aa Seba DR. BIG FUCKER, PHD

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    It's a .zip with a readme and 'user' folder :|

    Added pic to OP.
     
  4. JMRboosties

    JMRboosties L2: Junior Member

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    great resource! thanks a lot
     
  5. Tapp

    Tapp L10: Glamorous Member

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    btw, in left 4 dead valve uses colour correction to simulate the flash of light given off from lightning.
     
  6. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    Oh nevermind you're right, my zip program was just hiding it for some reason.
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Matt informed me of that when I linked in chat; he also said that No Mercy uses sprites to light up clouds. I'll look into that tomorrow, probably release 1.1.
     
  8. cyked

    cyked L3: Member

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    too bad flame DISABLED COLOR CORRECTION ON THE SERVER!
     
  9. Mr. Happy

    Mr. Happy L6: Sharp Member

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    Why would anyone ever do that? Color correction is one of the most vital aspects of lighting.

    On topic: this is really cool, if I make a map with that theme I'll definitely use it and give you the much deserved props.
     
  10. Grim Tuesday

    aa Grim Tuesday

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    Why did he do that?

    Make it back. Now.
     
  11. Moose

    Moose L6: Sharp Member

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    Goddamnit I did this exact same thing and made lightning textures and everything a few weeks ago. Fuck.
     
  12. Boylee

    aa Boylee pew pew pew

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    Because colour correction is for babies.
    Pros play in directX 8 with 800x600 resolution.
    Fps is all that matters.
     
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  13. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I can give you a cookie if it makes you feel better?
     
  14. lukechalfant

    lukechalfant L1: Registered

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    Broken link.
     
  15. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Oops, I deleted the DB file, thinking I had it on the TF2M servers.

    It's back up now, sorry.
     
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