[Resource] Defend the Flag entity system

Discussion in 'Mapping Questions & Discussion' started by SPHinx, Nov 25, 2009.

  1. SPHinx

    SPHinx L2: Junior Member

    Positive Ratings:
    Reading through the re-ignited CTF gametype discussion inspired me to finally try and put together an entity system for a one-sided CTF map, where BLU must defends its various intels from an attacking RED force.

    Not that there's much demand for this kind of thing, nor is it complicated to do yourself (especially given Boojum's gametype pack), but you know, just in case you're feeling lazy and looking for a different game type to spice your next project with.

    There are three intels RED needs to cap. The second two are behind doors that only open once the previous intel is captured. Have fun!

    Here: http://forums.tf2maps.net/downloads.php?do=file&id=2866

    P.S. - Switching it from a BLU defend to RED defend is easily done, just in case you like the goal system but don't like the reversed roles.
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

    Positive Ratings:
    Hmm might work in tf2 i guess although you'd have to have many spawn room doors and alot of cover for the attackers otherwise engies would rake in a lot of kills.
  3. Nutomic

    Nutomic L11: Posh Member

    Positive Ratings:
    Looks like the a/d ctf from the contest, just reverted. Will sure play cool :)
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Positive Ratings:
    Sounds interesting, it's inspired me to do a gravelpit style ctf system map that's systematic.