Discussion in 'Mapping Questions & Discussion' started by Pendaz, Jul 21, 2011.
i've seen this one done once before, can't think how it would be done
Check the spawn properties, or that spawn point properties
Not sure but you could try setting the spawn wave time to 0 on flag capture, then reset it after a couple seconds.
Try what loc_n_lol said, but what ever you need should be in the properties of anything thats equivalent to spawn point, and cap point. :O
hmm, im confused
let me try to explain what im trying to do
CTF_Bball style map, one capture point, two teams, one room
the flag spawns in the center of the map and each team has to capture it in the opposite teams goal (basketball)
What im trying to do is when, for example, red team capture the flag, both teams return to their spawn areas but the score carries on
You could kill all players and then instarespawn them. Or teleport them back to starting position.
trigger_teleport or trigger_hurt to either teleport all players back to spawn or kill all players with what loc_n_lol said to do for 0 second spawns.
teleport is prolly the way to go....
killing them i would imagine would piss them off (kdr drops)
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