[REQUEST]Dark, ocean squall skybox needed!

Discussion in 'Mapping Questions & Discussion' started by keeperofthetoas, Jun 3, 2009.

  1. keeperofthetoas

    keeperofthetoas L1: Registered

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    Hey all, im making a map called arena_islands. it takes place on an island in the middle of the ocean, that used to be a shipping port. Could someone whip up a dark, nighttime skybox with high storm clouds building in the background?
    Or does anyone know of a skybox like this?
    Thanks!
     
  2. The Political Gamer

    aa The Political Gamer

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    For now you could use "sky_tf2_04 " This is what it looks like:
    [​IMG]
     
  3. keeperofthetoas

    keeperofthetoas L1: Registered

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    hmm. well i just realized i posted this is the wrong section. ill repost it in the other section :\
     
  4. The Political Gamer

    aa The Political Gamer

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    Don't worry the admins will more it for you.
     
  5. DJive

    aa DJive Cake or Death?

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    Lies!.


    /moved to Mapping Discussion.
     
    • Thanks Thanks x 1
  6. keeperofthetoas

    keeperofthetoas L1: Registered

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    well now that we're here..
    anyone? :(
     
  7. zornor

    zornor L4: Comfortable Member

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    I'll consider trying one out but it'll be my first skybox :p

    EDIT: It's going OK but it becomes extremely bright on an HDR compile. Anyone know a fix? :|
     
    Last edited: Jun 4, 2009
  8. keeperofthetoas

    keeperofthetoas L1: Registered

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    can i see it?
     
  9. zornor

    zornor L4: Comfortable Member

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    here's a net of the four sides and the top (kinda pointless to show the bottom, it's a purple square). It's basically a splice of sky_night_01 (plr_pipeline) and sky_gravel_01 (cp_gravelpit) but with a couple of modifications (no factories in the distance, I thought that would kinda ruin your islands thing :p)

    [​IMG]

    ...and here's what it looks like ingame, aiming almost straight up with pipeline's light_environment.

    [​IMG]

    It annoys me because I compiled it again, but with pipeline's skybox (no other settings changed) and that appeared to be perfectly normal, even though their respective VMTs and VTFs are almost identical.

    If you want some changes like more clouds or whatever then I'd be happy to edit it further.

    EDIT: Mind you these problems only occur during an HDR compile. It works nicely on a normal compile :)
     
    Last edited: Jun 5, 2009
  10. engoldin

    engoldin L2: Junior Member

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    If it's any incentive... a good skybox of this kind is something I'd be interested in using on my next project.
     
  11. Gadget

    aa Gadget

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    I did something similar for my oilrig map - just removed the buildings from the pipeline sky and made all the sides seamless. I'm still experimenting with it though, thinking about adding some stuff on the horizon or even mixing it with the alpine storm.

    [​IMG]
     
  12. Sgt Frag

    Sgt Frag L14: Epic Member

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    Looks great nubcake. in theory ;)

    looks horrible in game though. Do you have a tonemap controller yet?
     
  13. keeperofthetoas

    keeperofthetoas L1: Registered

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    yes. any of those would look great guys!
    thanks
     
  14. zornor

    zornor L4: Comfortable Member

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    I copied the pipeline environment entities from Acegikmo's gallery so yeah, there's a tonemap. And yeah, that horribleness isn't intended...!

    I guess I'll fiddle around with the tonemaps then. Kinda annoying this doesn't happen till HDR ruins my day :(

    EDIT: Wow damn I didn't even know that's what a tonemap controller was for. I suck at HDR :p

    Yeah so anyway turns out I can now just lower the tonemap settings by alot and that solves that :D!

    EDIT2: When you open the map it'll appear really bright at first but that can be fixed quickly. When I send you the skybox I'll also send you the test map I used with the environment settings inside.

    EDIT3: I hate you HDR. It'd be best just to compile without HDR.
     
    Last edited: Jun 5, 2009
  15. zornor

    zornor L4: Comfortable Member

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