[REQUEST] Carcasses/Bones

Discussion in 'Mapping Questions & Discussion' started by Dustoxx, Jun 7, 2009.

  1. Dustoxx

    Dustoxx L6: Sharp Member

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    Sincs TF2 is a lot in the desert, I was wondering why there aren't any bones or carcasses. It would really add something positive to the enviroment don't you think?

    So if someone could make something as shown in the pictures, me an maybe some others would be appreciate it so much! :woot:
     
  2. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    There is the one model of a bull's horns.... and I guess you could make a crude skeleton out of brushes if you really needed this.
     
  3. luxatile

    aa luxatile deer

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    Middle pic of bones would be very much appreciated from me as well.

    Not to mention a bunch of others.
     
  4. drp

    aa drp

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    moved to mapping discussion.
     
  5. luxatile

    aa luxatile deer

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    You moved a model request to mapping discussion? :/
     
  6. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    You know, it actually would be kind of cool to have a bully skeleton (full) that you could part in desert areas. Until then, your best bet is the bull skull (seen in 2fort), where you bury the baseplate in the ground.
     
  7. drp

    aa drp

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    yes. mapping discussion is more of an appropriate forum than showcase > models forum. where he really isnt showcasing anything.
     
  8. Sgt Frag

    Sgt Frag L14: Epic Member

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    I don't see pics, but I might make some, would be a cool addition.
     
  9. Dustoxx

    Dustoxx L6: Sharp Member

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    The pictures aren't there because the thread was moved...

    But i got an example here:
    [​IMG]

    Of you make some, I would be soo happpyy! :rolleyes:
     
  10. An Icy Mouse

    aa An Icy Mouse

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    If no one has made any by the time I finish exams I'll pick up blender and use these as my "I'm learning to model" props :)
     
  11. zornor

    zornor L4: Comfortable Member

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    Did someone say "I'm learning to model" props?

    :D!

    What size do you want the ribs to be, human sized, bull sized etc
     
  12. Dustoxx

    Dustoxx L6: Sharp Member

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    bull sized probably. something like 64x64x96 would work.
     
  13. zornor

    zornor L4: Comfortable Member

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    Here's a screenshot of it in my modeller (Wings 3D) with the bone texture (basically just a tiny block of a boney-white colour.

    2179 polys (not triangulated yet)
    2200 vertices
    18 ribs
    9 vertebrae
    [​IMG]

    Any last requests before I decide to compile it?
     
    • Thanks Thanks x 3
  14. Dustoxx

    Dustoxx L6: Sharp Member

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    Dude, awesome! :D
     
  15. zornor

    zornor L4: Comfortable Member

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    I'll take that as a "COMPILE IT RIGHT NAO!!!1"

    Which is the hard part so don't hold your breath :p
     
  16. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    its not that bad, its just everything has to be acurate
     
  17. luxatile

    aa luxatile deer

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    Looks great. I'm hoping you (or someone else) will make a texture that looks a little less sparkly clean, though.
     
  18. Ninjilla

    Ninjilla L7: Fancy Member

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    Yeah, I think ribs with a little tailbone at the end would be awesome, and maybe a human skull too? Or antelope?
     
  19. zornor

    zornor L4: Comfortable Member

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    I'd have to remap the UVs which I did really lazily in the first place. Although I do have a slightly grained specular map which may or may not look good with the lazy UV mapping.
     
  20. zornor

    zornor L4: Comfortable Member

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    stupid bloody source

    [​IMG]

    Look closely and you can see the collision mesh (which doesn't work but has the right idea in terms of scale) at the bottom of the spine