Request: Badwater Style Payload Setup

Discussion in 'Mapping Questions & Discussion' started by eerieone, Oct 5, 2008.

  1. eerieone

    aa eerieone

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    i´m going crazy, as soon as i try to make all the payload stuff according to valves tutorial on it, my mind goes blank and i seem to get it wrong every time. dependencies drive me crazy

    Long story short, my cart doesn´t move a bit, just keeps moving millimeters back and fort


    trypto upload the goldrush version of payload
    http://forums.tf2maps.net/downloads.php?do=file&id=360

    so i wanted to ask if someone could take a minute and copypaste his 1-stage, 4cp, badwater-style cart-setup with all that is neccessary into a vmf and upload it,
    so i could snuggle it to my map

    plzplzplz save my sanity
     
  2. Altaco

    Altaco L7: Fancy Member

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    I might put together a prefab at some point.
     
  3. eerieone

    aa eerieone

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    that would be, well... purely awesome :)
     
  4. Gadget

    aa Gadget

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    alright, I quickly copied the entities together into a vmf. It's basically the entity setup from badwater with just changed names for some of the entities. If you want me to add a list of the entities and a short description let me know....also if something isn't working.

    Payload Setup (zip 6KB)
     
    • Thanks Thanks x 8
  5. eerieone

    aa eerieone

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    you´re a blast, thx :D
     
  6. Woo-Zee-Moo

    Woo-Zee-Moo L1: Registered

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    Thank you so much garbage man! I was needing this too and this will help me so much!
     
  7. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    Awesome, thanks so much for this


    Everything is perfect but the cart is invisible for some reason. :confused:
     
  8. eerieone

    aa eerieone

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    did you...

    place the cart so that it faces to the right viewing it from top?
     
  9. Gadget

    aa Gadget

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    you have to paste the cart facing to the right in the topdown view and it will be spawned at the first path_track facing the correct direction. Did you copy & paste everything into your map or just the cart or did you just compile the payload .vmf - what exactly did you do?
     
  10. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    yes it is facing to the right, I started building my map directly from the prefab.

    what happens is.. the cart is split into two parts. One part is the cart prop with no collision sitting stationary on the side, while its collision part is functional (but invisible) on the track.

    anyhow, I already fixed this problem by replacing the cart with the badwater cart setup, but it's really strange why this problem would occur...
     
    Last edited: Oct 12, 2008
  11. gibsrus vash

    gibsrus vash L1: Registered

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    wow thanks man with this i will finally be able to finish my map that is about twice as big as the track i made with it, with more control points it will be the best
    thanks again man