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reposition Sun

Discussion in 'Mapping Questions & Discussion' started by eerieone, Oct 15, 2008.

  1. eerieone

    aa eerieone

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    Is there any way to get rid off the skybox-sun?

    at the moment i have 2 suns, one is the skybox sun, and the other a env_sun and a light_environment.
    if i have to, i will positon the light_env so that it correlates with the skybox sun, but i would rather like to keep it at its current position, because i like the way the shadows fall.

    any way out of this pretty pickle?

    [​IMG]
    [​IMG]
     
  2. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    You can't change the position of the sun, as its built into the sky texture. You could make your own sky, thought that might be complicated.
     
  3. Apom

    Apom L6: Sharp Member

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    If it's only a Z-angle problem, you could always make your own skybox by "strafing" the original. Or rotate your entire map (not recommended, Hammer sucks for anything that isn't square).

    If you also want to fix a pitch issue, then you will have to modify the skybox texture with Photoshop or the like, which is going to be painful (I don't even know if that is possible, I am unable to properly use picture software for the life of me).

    Or, you could use a sky that simply does not have a sun in it (sky_dustbowl_01, sky_tf2_04).
     
  4. eerieone

    aa eerieone

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    *bad swearword*
    did they have to implement a sun into that skybox :(
    *teethgrinding*

    i´m quite expert with ps, but i´ll probably stick with that skybox and go with the standarts
    i can´t choose another because i need that alpine setting

    thx for the quick replies
     
  5. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    You could always just make the env_sun match, but then not change your light environment. Not sure if people would notice the shadows going in the wrong direction :)
     
  6. eerieone

    aa eerieone

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    they do, unfortunately

    friend of mine checked the map, and it was one of the first things he discovered
     
  7. Nineaxis

    aa Nineaxis Quack Doctor

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    People don't notice it on badlands...
     
  8. Apom

    Apom L6: Sharp Member

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    I believe that it's generally better not to use env_sun at all, as it has become more or less deprecated due to HDR.
     
  9. Banni

    Banni L1: Registered

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    Could you try photoshopping out the skybox sun, and create a new set of images? I'm guessing the left-hand one of those two is the skybox one, given the way the clouds are shadowed.
    The only thing to be aware of is that the clouds might look a little odd if their highlights are on the opposite side from the sun, but that's just something you'd have to live with, and probably wouldn't be all that noticable anyway.
     
  10. Laz

    Laz L7: Fancy Member

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    badlands ... they couldn't have picked a more appropriate name :p