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Replacing the default intelligence model: What do I need?

Discussion in 'Mapping Questions & Discussion' started by The Asylum, Apr 12, 2013.

  1. The Asylum

    aa The Asylum

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    what the title says

    In my grossly uneducated understanding, the model I'm replacing it with needs these things:

    1. 4 different skins- one red, one blu, one red with blu accents, and one blu with red accents.
    2. An idle animation
    3. A spin animation

    Am I right? (Vegas says no.)
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    valve has made it impossible to replace the intel model. it will become invisible when the player picks it up.
    there's probably a way around this but I wouldn't know
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    nevermind Err, no. It's actually been possible to replace the model "properly" for some time now. It was 3 years ago or so that they added a key to specify what model to use for the flag. The old method of parenting a prop is what, as of more recently, no longer works because they made props parented to players invisible.
    Doomsday uses the model override key.


    The question at hand... I believe that's all you should really need but if you're making a custom flag you might as well make all six skins (neutral/neutral carried) so it is done if you ever need it or you end up letting someone else use it.
     
    Last edited: Apr 12, 2013
  4. colacan

    colacan L5: Dapper Member

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    I tried it with the bomb from MvM, once, didn't work.
    But yes, those animations/textures are indeed the requirements. Only thing left is hoping Valve fixes the darn thing.
    On a side note, replacing the default model does work, but that would replace it on all maps.

    EDIT: The model override key never worked for me with the bomb.
     
    Last edited: Apr 12, 2013
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Hmm, really? I admit I haven't used it recently but that's weird since Doomsday is using it...

    edit: so the australium case is whitelisted or something... hmm... valve. :|
     
    Last edited: Apr 12, 2013
  6. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    pretty sure it's a measure to avoid custom hat server plugins. shame on you valve, shame on you.
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I've emailed Valve about this several times, never got a response; I'm assuming it's on purpose because fuck you valve.

    The flag entity automatically changes the skin when it's picked up/dropped/whatever; however, not having a skin won't break the model (I made red, blu, and neutral versions of my flag without the glowing versions and everything was fine).