Replacing Announcer's voice with Merasmus' voice

Discussion in 'Mapping Questions & Discussion' started by Asd417, May 25, 2016.

  1. Asd417

    aa Asd417 L1: Registered

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    As the Title Suggests

    Seemed like there isn't any specific command to disable the existing announcer voice when I looked into sd_doomsday_event. Instead, there are loads of PlayVORed/Blue which doesn't exist in the non-halloween version. I'm guessing it overrides automatically but I'm not sure what the exact settings are.

    It would be great if someone could kindly explain it to me
     
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  2. Muddy

    Server Staff Muddy Muddy

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    They're done using soundscripts. Various events in the map send outputs to a tf_gamerules entity to play certain soundscripts, which are lines of text that play certain sounds in-game when triggered.

    In most cases in TF2 maps, they're done to replace the announcer lines and/or add new ones. It's the same technique used in pd_watergate to play the "we are in the beam!" voice lines, as well as the announcer lines in af_rapture.

    Here's the developer wiki article on soundscripts. YM also wrote a thread on what they are exactly.
     
  3. Asd417

    aa Asd417 L1: Registered

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    That's very useful, thanks

    on the other note, I dont know how is my post funny in anyway possible unless someone has futuristic humor sense.
     
  4. Muddy

    Server Staff Muddy Muddy

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    Just Dave bein' Dave.
     
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  5. Turnip

    aa Turnip The 80s Vegetable

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    Wizard Suprise!
    Edit:
    I just thought it was funny how merasmus can replace the administrator, and then remembered merasmus is one funny son of a... hes a wizard ok..
     
  6. Asd417

    aa Asd417 L1: Registered

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    lol