replace bombcart

Discussion in 'Models' started by jokerz, Sep 30, 2008.

  1. jokerz

    jokerz L1: Registered

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    I am trying to replace the bombcart on badwater with another model. I am using sourcemod to replace models. I have been able to replace the bombcart with a hl2 model but now my issue is that the cart does not move, it heals fine but when you are near it, it does not move. Can someone please point me in the right direction..


    [​IMG]
    [​IMG]
     
    Last edited: Sep 30, 2008
  2. bOse

    bOse L1: Registered

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    maybe u're kart setup is not good ?
     
  3. drp

    aa drp

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    i believe he just replaced the kart model with sourcemod, a third party plugin as the map seems to be badwater
     
  4. Zeewier

    Zeewier L9: Fashionable Member

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    Is that mod you're using for replacing all models or just the bombcart. Because I think it just replaces the entity (the cart) with new keyvalues (settings) ect. so it wont move with the other entities (the healing-thing ect.) anymore...
     
  5. jokerz

    jokerz L1: Registered

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    I took

    and replaced line labeled "model" "models/props_trainyard/bomb_cart.mdl"

    with another model
     
  6. Chilly

    Chilly L6: Sharp Member

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    You should try the Stripper Meta-Mod. It allows you to replace entities when the map loads instead of having to modify the actual map file. Here's the one my clan server used:

    So it finds any entities matching the first section and replaces any of the key pairs in the second section. There are some entities that won't work. I believe it's because they have no collision model or something. I'm still wondering how to get animations working for them. But this should at least get you started. If you make progress with this, let us know how you did it. :)
     
  7. jokerz

    jokerz L1: Registered

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    I am using stripper the only difference is where you have
    I have

    sadly the cart does not move with the advisor model but does with the dog model
     
  8. FaTony

    FaTony Banned

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  9. jokerz

    jokerz L1: Registered

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    i fixed it thx i used snipergen model.
     
  10. Snipergen

    Snipergen L13: Stunning Member

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    Wait wut that can't be? I placed the origin too low to make it look wrong of somebody did that o_O
     
  11. Chilly

    Chilly L6: Sharp Member

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    If you look at my example you can see that it's possible to modify the origin of the cart as well. You can also rotate it, so no use putting it backwards. I did have our cart rotated 180 degrees, which was kind of funny. :/