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CP Renderland

Discussion in 'Map Factory' started by Bunbun, Aug 19, 2014.

  1. Bunbun

    aa Bunbun Gay sex slave

    Messages:
    403
    Positive Ratings:
    570
    Spectating has never been so fun before!
    Heres a full list of (clues) easter eggs you can find on this map!

    Heavy's crazy fetish
    Someones drunk in the computer room again
    Slender spy is coming for you
    Poor soldier, he's drowned again
    Froggy is keeping him company
    Snipers lost his hat! where can it be?
    Medic is early for class again!
    Froggy's friends have stolen heavy's snack again!
     
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    Last edited: Sep 24, 2014
  2. Pocket

    aa Pocket func_croc

    Messages:
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    Renderland sounds like the name of a virtual reality theme park.
     
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  3. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,377
    I don't know what's up with the optimization in this map, but it became clear during testing that it needs to be... uh... more. A lot of us weren't getting good framerates, which is really odd given the relative lack of detail.
     
  4. radarhead

    aa radarhead Level 20 "Mapper"

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    That's cuz you RENDER the entire LAND
     
  5. Spipper

    aa Spipper Former cheese man Gorgonzola

    Messages:
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    360
    And you do it even TWICE.
    [​IMG]
    Seriously though, you map seems to render twice, which you can see from this window, if you have mat_wireframe enabled, kinda acting like some sort of skybox.

    I'm pretty sure you have a serious leak somewhere in your map, which hinders VIS in working properly, and causes the loss of FPS. Even though your map consists of small rooms and corridors, which should be easily optimised, even without use of hints/skip, you entire map renders at all time:
    [​IMG]
    (The prop inside the red circle is a boxcar inside blu's spawn. I'm currently standing inside red's spawn)

    Which also can be seen if you do a sticky jump at cp2:
    [​IMG]

    Speaking of which, since there is no clipping here, you can escape the map:
    [​IMG]
    (I'm standing here on top of a skybox brush, above the substations)

    You are even able to fall of the map completly, and enter the void, without using the noclip command:
    [​IMG]
    You should never be able to do this in a properly sealed map, so this is a pretty clear indicator of your map having a leak.

    Also some other small notes:

    You might want to clip those beams off in this room, since it might be a pretty strong perch point. Especially since you are pretty mobile up here (can jump from beam to beam)
    [​IMG]

    Also, I really like the geometry in this room, from a detailing standpoint. It got some very interesting angles:
    [​IMG]
     
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  6. Sergis

    aa Sergis L666: ])oo]v[

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    well if you put it this way it almost sounds as if it was intended :p
     
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  7. wareya

    wareya L7: Fancy Member

    Messages:
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    191
    never compile with fast vis my children
     
  8. radarhead

    aa radarhead Level 20 "Mapper"

    Messages:
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    Y u fully detailing ur alpha