CP Remonstrance

Discussion in 'Map Factory' started by Lain, Jul 23, 2015.

  1. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    A 2CP map by Lain.
    Major redesign incoming.


    Special Thanks to:
    ABS for his prefab pack

    Thanks to:
    Zornor
    LeSwordfish
    Uncuepa
    Wormatty
     
    • Thanks Thanks x 1
    Last edited: Sep 12, 2015
  2. Uncuepa

    aa Uncuepa

    Messages:
    777
    Positive Ratings:
    1,030
    • Thanks Thanks x 2
  3. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    Man i fucking love that dev texture
     
    • Thanks Thanks x 1
  4. Muddy

    aa Muddy Muddy

    Messages:
    2,396
    Positive Ratings:
    4,250
    • Thanks Thanks x 6
  5. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    A2
    put the map on a diet (slimming it down a bit)
    reduced number of exits for blu spawn
    reduced size of blu spawn
    moved the hallway on to b to the right a bit since it was never used
    removed the far left side of 1st since it was never used
    removed the far right side of 2nd since it was never used
    cleaned up brushwork
    made caution brushes around 1st point nonsolid
    moved 2nd point down to the ground for a bit just to see how it plays
     
    • Thanks Thanks x 1
  6. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    A3
    major clipping fixes
    unclipped some brushes that would fuck with explosions
    changed health/ammo amounts around the map to help red defend the 2nd point
     
    • Thanks Thanks x 1
  7. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    A4
    Whole spawn is now a respawn zone (thanks phi :3)
    First point capture time increased
    there is no longer a shutter between A point and B connector (thanks zornor)
    edited first connector to neutralize sightlines
    removed an op sentry spot (fuck you engis)
    moved/edited health ammo
     
    • Thanks Thanks x 1
  8. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    A5
    redid red and blu spawn
    I'M RED DA BA DEE DA BA DIE
    opened up 2nd area a LOT, no longer looks like a cramped bullshit area (big props to leswordfish for the draw-up)
    moved greenhouse!
    reduced cap times across the board
    cleaned up brushwork
    optimised a bit
    now using correct fence prop (thanks zornor)
    once again edited health/ammo amounts

    ALSO I BROKE PICS SO HAVE AN ALBUM
     
    • Thanks Thanks x 1
    Last edited: Jul 26, 2015
  9. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    A6
    made blu spawn doors smaller
    decrease cap times again
    gave blue a height advantage exiting left of spawn
    killed sightline from B to A spawn (thanks wormatty)
    fixed clipping issues on A
    clipped hut on B
    changed b spawn door texture
     
  10. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    A6fix
    accidentally enabled 2nd stage visgroup, cats out of the bag boys..
     
    Last edited: Jul 27, 2015
  11. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    A7 28/7/15
    put an actual skybox into the map (sorry ym :3)
    removed sewer pathway, added it to the house.
    removed wooden barriers at first due to leak problems
    edited rock and hut to block new sightline made by removing wooden barriers
    added so many areaportals
    removed trash brushes and items
    moved resupply locker
    fixed some spectator cams spectating nothing
     
    Last edited: Aug 30, 2015