Reminder

PD Reminder a4

Joseph joestar

L1: Registered
Aug 5, 2019
42
3
Joseph joestar submitted a new resource:

Reminder - A glasshouse, but in the Arctic

A Player Destruction map. Somewhere near the arctic there's a lab where flora is being cultivated.
Players kill each other do get liquid fertilizers and deposit it in the main glasshouse before it closes for a mandadotry pesticide rising (not healthy for humans, effects on plants unknown).

I had the bsp basicaly ready like a year ago. Might as well give it a try.

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Joseph joestar

L1: Registered
Aug 5, 2019
42
3
Joseph joestar updated Reminder with a new update entry:

it's an a2, what else to say?

  • respawn time is now (properly) 3 seconds, not 10. I thought setting respawn time in tf_logic_player_destruction would work. Hammer decieved me.
  • The point has a nobuild now.
  • The point doors are opening down, not to the side
  • Stairs near the point are readjusted
  • side-parts near the point got expanded, hopefully to give more cover, but we shall see
  • outer point ring got widened.

The main thing that worries me now is if the layout makes one of the teams too...

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Joseph joestar

L1: Registered
Aug 5, 2019
42
3
Joseph joestar updated Reminder with a new update entry:

a3 - and remade route 3

  • rightmost route was remade. Almost no one was using it before, now it's more connected to the other segments, while still allowing to go the "original" way. I hope so, at least.
  • Added red lights to the point when it's about to close. It was funny seeing people get stuck there repeatedly, but I thought it would be more obvious when's the time to gtfo. If flickering lights won't work, I don't know what will.
  • Various ramps readjusted

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Joseph joestar

L1: Registered
Aug 5, 2019
42
3
Joseph joestar updated Reminder with a new update entry:

vent

  • added a vent to the right. It should allow for people to get around to the other side without the need to cross the middle
  • addet an inner ramp to the round battlements with a one-way door
  • rotated the glasspoint entrances by 45 degrees, hopefully to give more cover
  • removed some more obscuring foliage from the lower parts
  • added a side exit from spawn, in case of potential spawncamping

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