ARENA reloj a5a

A small but precise Arena map

  1. Huwareyou

    Huwareyou L2: Junior Member

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    reloj - A small but precise Arena map

    My first attempt at arena. The name is temporary.

    Due to the small and concise nature of this map it should be easy to iterate on and to improve.
     
  2. Huwareyou

    Huwareyou L2: Junior Member

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    a1a update changelog:

    - Added a wall to the edge of the back centre portion of the map. Before the skybox extended all the way down. The introduction of this wall stops soldiers having a disadvantage as their rockets would not benefit from splash damage
    - Added hazard tape around the point to clearly mark the capture zone.

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  3. Huwareyou

    Huwareyou L2: Junior Member

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    a2 update changelog:

    - Completely redid the back area of the main house area.
    - Moved the small health to be further back.
    - Widened the back area corridors to make it less spammed.
    - Made the windows in the central building smaller by dividing them into 2 small ones one each side (as opposed to one big one on each side). This means players can no longer stand on the window ledges.
    - Added a new ramp to the outside route to the house.
    - Moved the small health outside the house slightly forward.
    - A new flank route has been added behind the outside health. It can be accessed from the mid point or from the small corner buildings.
    - Added a water pit at the center of the new flank route.
    - Added stairs behind the point which lead to a small upstairs area. It currently doesn't lead anywhere, but it has some detail and it can be used to regroup. Minimal detailing was added here.
    - Added some small height variation under the bridge.
    - Lowered the spawn ceilings and spawns now have slightly better lighting.
    - Upgraded the medium ammo right outside spawns to full ammo, as well as the small ammo in the corner buildings to a medium. This should help engineers to be more viable.
    - Added some minimal detailing to help gameplay. This includes some barrels to allow scout to double jump onto the opposing team's bridge from the outside entrance to the building at the mid, as well as arrow signs in the route towards mid, which shows the player that there are two main routes to go from there. Glass has been added so players can see the other side of the wall from there.

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  4. Huwareyou

    Huwareyou L2: Junior Member

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    a3 update changelog:

    - The room containing the point has been drastically lowered, so that it is now the low ground. The two side entrances for each team from the other rooms and the entrance from the middle both lead down to it. This should prevent the main complaint from play testers in both a1 and a2, which was "If you gain control of the point you win", due to the high ground.
    - The windows into the point have been removed, as they were hard to keep with the room being lowered significantly.
    - Replaced some of the slopes with displacements.
    - Extended out some of the height variation under the bridge.
    - The full ammo packs outside spawn have been revoked back to medium packs, as they were in a1.
    - The back area is now wider, the water has been removed after being unpopular with players. A small ammo is now at the centre of the back. with some high ground.
    - The white building has been opened up, it contains a medium health kit (replacing the small health kit that was just in front of the building). The room is on the low ground to balance gameplay out.
    - The ramp leading up to high ground with the medium ammo and the railing has been shortened to give more room to the side doorway.
    - Many bits of clipping have been replaced with skybox to make the map run even better.
    - The small high ground has been slightly lowered in the very back room of the house.
    - I added and roughly detailed a nice house behind the map boundary fences.

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  5. Danimations

    Danimations L1: Registered

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    upload_2021-6-14_16-32-36.png
    For some reason your point disappeared.
     
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  6. Huwareyou

    Huwareyou L2: Junior Member

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    I think I accidentally forgot to transfer over the point, lmao
     
  7. Huwareyou

    Huwareyou L2: Junior Member

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  8. Huwareyou

    Huwareyou L2: Junior Member

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    a4 update changelog:


    - Filled in the shack which had a medium health in it, as the vast majority of people thought it was a death pit as it was so low and cramped.
    - Deleted the weird divider area behind the point, as it cramped the area. This also has the benefit of making the small health kit behind the point be much more noticeable.
    - Removed the weird displacement under the bridge that people could get stuck on.
    - Removed the large rock outside each spawn since it cramped the area.
    - Moved the side building with the entrance to the back area further forward, and lowered the high ground with the medium ammo.
    - Moved the tight doorway in the aforementioned team coloured room with the medium ammo further right, and made it much wider and further back.
    - Added grey door frames to the entrances of the team coloured room.
    - Added a small shack on each side attached to the central white pillar building to add some height variation and to create more interesting gameplay.
    - Added some displacements with grass detailing in appropriate areas.
    - Completely reworked the back area, it is now a large farmhouse style room with a high ground area behind chicken wire. There is a small health kit here on the high ground, so it is quite valuable to hold.
    - Expanded the point area by 32 hammer units
    - Increased the control point capture time to 15 seconds, up from 13.

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  9. Ismaciodismorphus

    Ismaciodismorphus L2: Junior Member

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    Very good for a first arena map!
     
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  10. Huwareyou

    Huwareyou L2: Junior Member

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    Thanks! Any tips on what I can do to improve it? I kind of want to try some detailing since I think the layout is decent now
     
  11. Huwareyou

    Huwareyou L2: Junior Member

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    a5 update changelog:

    - Removed the small height variation with the railing in the side building, as it made the room even more cramped. The medium ammo there has been completely removed.
    - To make up for the map having 2 less medium ammo packs, There is a large ammo at the back in the barn, where the no entry door is. Also the health kit that was behind the chicken wire in the barn has been moved down and upgraded to a medium health.
    - The hazard tape that marks the control point has been raised so that it is ever so slightly above the ground - around 2 hammer units.
    - Removed the weird ramps on either side of the control point as they cramped up the area and didn’t add much to height variation.
    - Made the large barn room door less wide.
    - Lowered the cliffs past the out of bounds area to make it look more natural and for it to be brighter.
    - Colour-coded the small roofs on either side next to the barn house.
    - General brushwork has been improved.
    - Made a proper roof for the spawn houses.
    - Greatly widened the door frame for the team coloured room coming out of spawn.

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  12. Huwareyou

    Huwareyou L2: Junior Member

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    a5a update changelog:

    - Removed the duplicate small health pack in the centre behind the point.
    - Changed the strange high ground to a simple ramp, and added a small ammo pack at its peak.

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