Reliably track individual players?

Discussion in 'Mapping Questions & Discussion' started by cesig, Jan 20, 2008.

  1. cesig

    cesig L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    I'm trying to put together a map with a nonstandard gameplay type, and I'm having issues. Specifically, I need to be able to track individual players based on who triggers what trigger. I've seen a tutorial on how to do this, but I haven't had much luck implementing the idea so far. But I've heard it works.

    But even if I do implement this, how can I track when a player dies? I need to reset the triggers in case a player dies midway through, but I haven't found a way to do that.

    Basically, I'm maintaining a list of players, and I need to remove dead players from that list. But I don't know how. I even tried to reset everything on respawn, but I couldn't figure out how to trigger stuff on respawn. Plus, if a player dies and logs out, the whole system is borked from then on out.

    Ideas?
     
  2. cesig

    cesig L1: Registered

    Messages:
    4
    Positive Ratings:
    0
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,527
    I can't think of a way to accomplish what you want, there isn't a whole lot that can be done with the player as an entity. Sadly, I could tell you in an instant how to do this back with the awesome TFC entities... still irks me that they made TF2 so rigid.
     
  4. cesig

    cesig L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    I feel the same way! Remeber the Rock? That map was awesome. I can't wait for someone to make a TF2 ver.....oh wait...YOU CAN'T DO IT IN TF2.

    Hopefully they'll open it up some in the upcoming patches.