Releasing a staged map

Discussion in 'Mapping Questions & Discussion' started by The Political Gamer, Jan 5, 2011.

?

Should I wait or just release it now?

  1. Wait till all 3 stages are done

    53.6%
  2. Release it as soon as a possible

    46.4%
  1. The Political Gamer

    aa The Political Gamer

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    So the first stage of my contest map is more or less blocked out. However, I want to wait till the hole thing is blocked out before I release it.

    Should I wait or just release it now?
     
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    so long as people know it's an orphaned stage, and blu wins 75% of the time, then sure.
     
  3. jpr

    aa jpr

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    If you have the patience to wait, then having all three stages ready from the very start of testing is going to make balancing it much easier.
     
  4. J4CK8

    J4CK8 L11: Posh Member

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    It's your decision really. No harm in releasing it though, gives you more time to get it tested. It's better to release it one stage at a time and test each stage so people don't have to sit through a horribly unbalanced stage to test the next one.

    How so?
     
  5. Hanz

    aa Hanz Ravin' Rabbid

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    Imo it's easier to test stages seperately than together. When you have all stages done (and wrapped around eachother like dustbowl, goldrush, badwater, ..) it will be harder to make big layout changes I guess. You will also not have like a third stage that is way too easy comparing to like stage 1 because you have balanced it out from the beginning (so you won't need to switch stages around).
     
  6. owly-oop

    aa owly-oop im birb

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    your first stage will get much more testing than the other 2. i'd make the map stage by stage
     
  7. jpr

    aa jpr

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    The map needs to be balanced as a whole, single stages aren't enough. Balancing the stages is easier if you can compare their difficulty to the other stages
     
  8. HellJumper

    aa HellJumper

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  9. Grim Tuesday

    aa Grim Tuesday

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    I'd say wait for all three (which is what im doing since im making this type of map), since no matter what, all the stages must be wrapped around, or atleast fit together somehow. If they don't, then thats a pretty big oops! moment for you when you have to put them all together.
     
  10. Dark

    Dark L4: Comfortable Member

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    I usually do as much as i can on a three stage, and if i get burnt out i test the stages i have, thats how i would do it anyway
     
  11. Owlruler

    Owlruler L12: Fabulous Member

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    Wait, you're asking us, but then in your own poll, you vote to release all 3 stages at once. Do you not trust your own judgement tpg?

    Anywho, I think you should test the stages separately in early alphas, then hen you have a good solid base for each stage, put them all together in order to test the difficulty scaling. If you release all stages at once, s3 will be a lot less tested than the others and so won't be as polished.
     
  12. Acumen

    aa Acumen Annoyer

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    Man, what is this lately. All these hypthetical questions popping up for releasing stuff.
    Of course you should wait until you have all stages blocket out. Cause considering your history of doing things you'll lose motivation after first stage playtest and start another map

    *runs*
     
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  13. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Wait and do all three. I find it's easier to have the picture of a map done, all the entities in etc. It's also easier to think about optimisation in the future and vis blocking etc. It also helps gives testers the picture of what the whole map is like, even if one stage is incredibly unbalanced you can always fix it just like you would with releasing a single stage at a time. Eventually you're gonna have all three done anyway, so why not get all three blocked out so afterwards you spend less time building new stuff and more time fixing bad stuff.