- Mar 5, 2008
- 28
- 0
Link: http://www.fpsbanana.com/maps/57426
My clanmate created a very very basic version of aim_map_usp for TF2. Seeing as how it played out pretty good and he knew I'm into mapping, he asked if I would fix it up. After about a week, this map went from no skybox, 20 brushes, and 2 textures to what it is now.
This is my last deathmatch game type map and my next one is an attack and defend style map like gravel pit due out by the end of August (assuming I have enough time with my busy schedule).
My clanmate created a very very basic version of aim_map_usp for TF2. Seeing as how it played out pretty good and he knew I'm into mapping, he asked if I would fix it up. After about a week, this map went from no skybox, 20 brushes, and 2 textures to what it is now.
This is my last deathmatch game type map and my next one is an attack and defend style map like gravel pit due out by the end of August (assuming I have enough time with my busy schedule).