regarding func_detail

chickenm4n

L1: Registered
Nov 27, 2009
49
6
So in my A/D map that I am making, I've decided to arrange BLU's spawn to be underground, beneath some cliffs (just like BLU's first spawn on Dustbowl) and in order to cut down in travel time, I've created it diagonally.

Here is the overhead grid view of BLU's spawn:

question.png


Here is a map editor's overhead view:

question02.png


Here it is without nodraw:

question03.png


and here's the entrance, just to get a feel of what I'm talking about:

question04.png


So my question is, what would be the best practice to make sure this is optimized? Since it's diagonal (45 degrees), what is it doing to my map exactly, concerning visleafs? Should I func_detail it? There's a shack that it exits out of that's func_detailed and it is diagonal as well.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
func_details do not seal the level and can cause leaks when used wrong, and diagonal sections (don't quote me on this) do not cause problems in terms of optimization. Just optimize it like any other area.