Reflective surfaces shine white with mat_hdr_level 2

oWave

L1: Registered
Jan 27, 2014
10
4
After following this tutorial, the map looks fine except on mat_hdr_level 2.

Hd7OBMv.jpg

mat_hdr_level 2

ZbmPn6s.jpg


mat_hdr_level 1

Compiled with the -both vrad option.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
This happens when you don't build HDR cubemaps properly. A map with HDR enabled requires both HDR and LDR cubemaps, so you will have to build them separately for each. Try following this more recent tutorial (note the addition of mat_bumpmap 0).