Reflection issues

Discussion in 'Mapping Questions & Discussion' started by Tatws, Jan 11, 2008.

  1. Tatws

    Tatws Guest

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    Hey guys, a few of my friends have higher spec pc's than me, so play the game on higher settings. While my map looks fine to me, no visual issues, they talk about reflection problems, something to do with that purple checkered texture instead of reflection in blades, sniper scopes, etc. Can anyone help?
     
  2. Snipergen

    Snipergen L13: Stunning Member

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    yes, you need to place env_cubemaps around the essential places around your map, than type in console: buildcubemaps.

    That should do it ;)
     
  3. Tatws

    Tatws Guest

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    right, just to clarify because I am unfortunately a little slow at the moment, ever so tired! Build brush-based entities around all the sections of the map called env_cubemaps, then compile, then go in-game, open up the map, and type in the console, buildcubemaps. Then I can pass around the bsp?
     
  4. YM

    aa YM LVL100 YM

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    no no no, env_cubemap is a point based entity. place them around your map where the surroundings are significantly different to other areas at about head height. THEN load it in game and buildcubemaps (which then get saved into the .bsp for you to distribute)
     
  5. Tatws

    Tatws Guest

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    ah ok, even better. Thanks guys! I really appreciate it =D
     
  6. Noggin

    Noggin L5: Dapper Member

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    This is instructions from RedFoxx...I added LDR instructions

    Make sure your in dev mode, go to the console

    start your map

    mat_specualr 0
    buildcubemaps

    reload the map

    mat_hdr_level 0 (this should put the engine in LDR mode)
    buildcubemaps
    restart map
    mat_specular 1
     
  7. Tatws

    Tatws Guest

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    ah, added confusion lol. I didn't know the game had a dev mode...well ill be on the steam chat so ill pester someone to explain it to me!