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PD Redmel a11

Somewhere in Egypt, 2 teams perform the task of the greatest tank general - Redmel

  1. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Redmel - Somewhere in Egypt, 2 teams perform the task of the greatest tank general - Redmel

    Somewhere in Egypt, 2 sides of the conflict - Right Eternal Dominion and Badlands Liberty Union, fighting for supremacy in the region. This will be the biggest tank battle in history!

    And so, they find in the ruins the base of the greatest tank general in history - John Redmel Doe! He says:
    "If one of you brings me fuel for my tank army, then I will help you and destroy enemy tanks!"

    And they began to fight in the ruins, extracting fuel canisters... from their own corpses! His tank was driving through the ruins and collecting canisters.

    I hope this battle will not lead to the Defeat Day!



    So, Redmel - Egypt/Frontline themed map, inspired by the african campaign of the second world war. Map takes place in ruins on a large mountain surrounded by gorges.

    The tank-gatherer drives out of the hangar, drives over railways, drives through a small town, and then drives into the temple and at the end falls with a cry into the gorge.

    I hope you like version of the map, because I'm going to add transport planes that will deliver the supplies lol


    Big thanks to:
    All good assets and stuff - Frontline! Team
    Arabian Market Props - by Whark
     
  2. Emil_Rusboi

    Emil_Rusboi L3: Member

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    I added some custom music just for fun while was making this map, but then I forgot to remove it.
    So...

    File size fix:
    - Deleted Shakira's "This time for Africa" song
    - Deleted Sabaton's "Ghost Division" song
    - Reduced file size from 83mb to 13,5mb
    - Added a few observer points

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  3. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Update list:
    - Remade red and blu spawns
    - Remade area between spawns and middle
    - Remade area between Temple enter and Redmel's Hangar
    - Remade Redmel's Hangar. Now it is arabic garage
    - Remade cliff routes: Deleted them at all, because they are useless
    - Added health and ammo kit to the edge of cliff in the underground
    - Added few observer points
    - Added hurt trigger to the Temple gate
    - Remade Trainways

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  4. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Update LIst:
    - Closed up route MidCentre-Underground
    - Closed up route Market-Mid (Redmel's Gate still exist)
    - Changed route Spawn-UpperMid
    - Deleted route spawn Cliff - MidCliff
    - Added details at Redmel's Garage
    - Added fun things near Redmel's Garage
    - Added new fun train
    - Started to make Redmel's AI
    - Added glow to Redmel

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  5. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Small Changes:

    - Textured some objects on the map
    - Removed tank's collision and added blockbullets
    - Updated speech files of Redmel
    - Added some overlays

    Gameplay Changes:

    - Changed tunnel Mid-SpawnArea

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  6. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Gameplay Changes:
    - Deleted Redmel's Playermodel
    - Deleted some Redmel's voicelines

    Graphics Changes:
    - Textured main area of the map - Temple

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  7. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Positive Ratings:
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    Gameplay changes:
    - Added crates at the mid to climb on enemy balcony area
    - Added some walls on Main route of Spawn-Mid
    - Added crates at Trainway area to climb on train containers
    - Now Redmel's Tank fall to the end of the gorge

    Graphics changes:
    - Retextured Mid to dev textures
    - Retextured Tomb to dev textures
    - Retextured Spawn-Mid area to dev textures

    Other:
    - Added task text on the start of the round and Redmel's Appearing

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  8. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Positive Ratings:
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    Gameplay Changes:
    - Removed Tomb Area
    - Added Backroom in Market area under the tank stairs
    - Removed Cliff Area
    - Removed clips at Mid-Spawn area
    - Changed length between train containers
    - Added Climbiing crates on top of train containers

    Graphic Changes:
    - Repainted Mid High Buildings
    - Added instruction on the spawn

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  9. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Positive Ratings:
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    Gameplay Changes:
    - Added crates at Market to climb on Market Bridge
    - Added Sightline-fixing Box at Mid-Spawn
    - Added fence on Mid-Spawn stairs
    - Resized Market Backroom

    Cosmetic Changes:
    - Added Music for BLU win

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  10. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Positive Ratings:
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    Gameplay Changes:
    - Added crates on Mid to get up on the Mid Upper Area
    - Changed Mid Bridge Height
    - Added fence's on Cliff Mid Flanks
    - Changed Mid Enter and Mid-Spawn area

    Cosmetics Changes:
    - Added stencils for Tank moving path
    - Changed Tank's appearing sound from Soldiers Voiceline to Admistrator
    - Changed Dancing Spies to Static Spy cutouts
    - Added navigation signs

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  11. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Positive Ratings:
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    Gameplay Changes:

    - Remade Mid
    - Remade Market
    - Remade Spawn-Mid and Spawn-Market area
    - Changed "Points for each Player" from 4 to 3

    Cosmetics Changes:

    - Added Maid's Safety Place
    - Added Operation map on each spawn
    - Added Tank's gas trail
    - Added Endgame (Blowing up losers base)

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  12. Emil_Rusboi

    Emil_Rusboi L3: Member

    Messages:
    118
    Positive Ratings:
    43
    Gameplay Changes:

    - Added countdown timer for Redmel's Appearing
    - Moved health and ammo pack at Backrooms
    - Changed clipping at trainway
    - Added crates at Cliff stairs

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  13. Emil_Rusboi

    Emil_Rusboi L3: Member

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    Positive Ratings:
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    Gameplay changes:

    - Added tanks appearing timer at the start of the round
    - Added some metal barriers on cliff way
    - Removed some useless cover and clips at each team MID main enter

    Fixes:

    - Fixed a little bit Tank Stuck Problem, still buggy

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  14. Emil_Rusboi

    Emil_Rusboi L3: Member

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    118
    Positive Ratings:
    43
    Gameplay:

    - Removed trainway area
    - Added few sandbags
    - Made some barriers tranparent, so enemy could see what happens behind them
    - Changed Tank moving time: >40s ==> 37s
    - Changed final length: 35s ==> 5s

    Cosmetics:

    - Small overlays fixes
    - Some props fixes
    - Some brush fixes

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  15. Emil_Rusboi

    Emil_Rusboi L3: Member

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    118
    Positive Ratings:
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    Gameplay:

    - Complete rework of Mid-Spawn area
    - Rework of Spawn
    - Some Mid layout tweeks
    - Changed tank model to cart model

    Cosmetics:

    - Some ligthing and beams/trims

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  16. Emil_Rusboi

    Emil_Rusboi L3: Member

    Messages:
    118
    Positive Ratings:
    43
  17. Emil_Rusboi

    Emil_Rusboi L3: Member

    Messages:
    118
    Positive Ratings:
    43