CP Red Shift, B a7a

Multi-stage gravelpit

  1. _theunknown

    _theunknown L1: Registered

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    Red Shift - Multi-stage attack\defence map.

    We've (still) Got Hostiles!
     
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    Last edited: Jul 3, 2019
  2. Asd417

    aa Asd417 Sample Text

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    You might need to adjust the bloom or lower the brightness of the sun. It shouldn't be detrimental since most of the gameplay areas are lit by artificial lights
     
  3. youporkchop5

    youporkchop5 L1: Registered

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    This map's name is taken, you should probably change it
     
  4. _theunknown

    _theunknown L1: Registered

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    Renamed 'Blast pit' -> 'Red shift'

    Less sharp skybox light.

    B and C is now ready (no info_observer_points currently)
    A - one-way route to last, some lights in red resp are missing.
    B - last is template.
    C - last is template.
    11 hours for 2 territories. looks legit.

    Read the rest of this update entry...
     
    Last edited: Jul 3, 2019
  5. _theunknown

    _theunknown L1: Registered

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  6. _theunknown

    _theunknown L1: Registered

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  7. _theunknown

    _theunknown L1: Registered

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  8. _theunknown

    _theunknown L1: Registered

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  9. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    I would heavily suggest not using the smooth dev textures, and instead using the normal dev textures. Seeing as many players can easily become disoriented while playing due to a lack of depth. Don't get me wrong, the smooth texture looks nice! But I'd keep at as the normal ones for now, just in case. Otherwise, good map!
     
  10. _theunknown

    _theunknown L1: Registered

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  11. _theunknown

    _theunknown L1: Registered

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  12. _theunknown

    _theunknown L1: Registered

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  13. spetz

    spetz L1: Registered

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    i've always wondered how people do that cross-section birds eye view of a map
     
  14. Micnax

    aa Micnax Back from the dead (again)

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  15. vanSulli

    vanSulli L2: Junior Member

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    Out of curiosity, how did you manage to get a Territory Control setup map at the beginning of the round? I haven't been able to get it to work with actual TC maps that I've been making.
     
  16. _theunknown

    _theunknown L1: Registered

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    you need

    resource/roundinfo/%BSPNAME%.res
    for example:
    resource/roundinfo/tc_hydro.res​

    and

    materials/overview/%BSPNAME%.vmt
    materials/overview/%BSPNAME%.vtf

    for example:
    materials/overview/tc_hydro.vmt and
    .//tc_hydro.vtf​
     
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