recompiling problems :/

Discussion in 'Mapping Questions & Discussion' started by Sean of the Dead, Jan 2, 2008.

  1. Sean of the Dead

    Sean of the Dead L3: Member

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    I need help recompiling a map. If I try to the compiler log freezes; and yes, I waited over half an hour and it was still frozen :p

    I'll get a picture of where it is freezing in a minute. And, the map was made by my clan, they let me edit it and add/change things to make it better. :D
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    You can't... any decompiled map will be in such disarray that trying to recompile it without doing a near total rebuild using it as a blueprint is futile/impossible.
     
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    What Snark said, I'm afraid. The best use of decompile is reference, and to snag a nice piece of geometry from time to time.
     
  4. Sean of the Dead

    Sean of the Dead L3: Member

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    oh well, after trying again, i got it to work, then i changed a bunch of stuff, and now it doesnt work. i give up :(
     
  5. Paddy

    Paddy L1: Registered

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    just out of interest does it freeze on portal flow?
     
  6. Sean of the Dead

    Sean of the Dead L3: Member

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    :D yeah thats where it freezes. :(
     
  7. Big Nick Digger

    Big Nick Digger Guest

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    try increasing/decreasing (i forget which) the default lightmap scale. I think decompiles set the grid to some real fine number which can cause you problems.
     
  8. Squirrelly

    Squirrelly Guest

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    it may still be compiling, some parts can a very long time & can look as if your computer or program is frozen, but its not. It used to happen to me back in the day on my old P2 i thought Hammer kept freezing, haha.

    Also i'd turn down RAD & VIS to "Fast" so it goes faster to test it.

    But yea, recompiling a decompiled map is going to keep u busy with problems forever. Best to look at whatever you need & make it on your own after.